FoundryInk Changelog

What is new on FoundryInk, newest first. This page tracks the features and fixes that ship to creators, studios, and readers. For a full how-to, see the Guide.

v0.206.1 (2026-08-11)

Fixes

  • A cover you uploaded now counts as your cover everywhere. Publishing no longer refuses with "Add a cover image" when your uploaded cover is right there on screen, and the download-pack and merch views show that same cover, because they all now ask one question: whatever a reader would see.

v0.206.0 (2026-08-11)

Reading and buying

  • "Free to read online" now always means free. An asset a creator marked free to read stays free even when they also sell a printed copy or a download beside it, and the buy option for that copy still shows next to the Read button. The source file is still never handed out by reading it, only by a real download.

Engagements

  • Your Engagements home only shows the numbers and charts that apply to you: a hiring snapshot once you have commissioned work, earnings once you are delivering, and a spend or earnings chart only when there is something to plot.

Assistant

  • The assistant now knows the hardened engagement portal and the new studio roles, so it points you to the right place for hiring, signing, and permissions.

v0.205.0 (2026-08-11)

Studio roles and access

  • Assign any role, including custom ones, to anyone on your studio roster, with a clear picker that shows what each grants.
  • A Freelancer seat that grants no studio-wide access at all: a hired freelancer can reach only the single asset they were hired on, and nothing else in the studio.
  • Editing an asset now checks the editor's actual permission on that asset across every asset type, so studio membership alone no longer opens the door.

v0.204.0 (2026-08-10)

Send from iPad

  • Send artwork straight to FoundryInk from Procreate. Set up a one-time Shortcut on your iPad, then use the share sheet to drop a painting into your studio inbox, ready to turn into a new asset. Manage it in Settings under Send from iPad.

Studio referrals

  • An open, unpaid referral program for studios. Share your studio and anyone who joins the audience on your link, by following or subscribing, moves you up a public Top Referrers board. Standing is the whole reward: no payout, one credit per person, and anyone without a public profile stays anonymous on the board.

Engagements

  • The "Action needed" list on your Engagements home now sits as a sticky side rail on wide screens, so it stays in view as you scroll.

v0.203.1 (2026-08-10)

Fixes

  • A hired freelancer can now open the exact asset they were hired on. Previously the engagement granted access to the asset but not to the studio, so the editor bounced them to the public reader. They now hold a studio seat with no wider access, so they reach only that one asset and nothing else.

v0.203.0 (2026-08-10)

Engagements

  • A single "Action needed" list on your Engagements home shows everything waiting on you across both sides of a hire, so a freelancer with an offer to accept sees it right away instead of an empty panel.
  • Once a studio approves a delivery, it now shows as "Approved" instead of staying on "Submitted".
  • The Accept and sign dialog shows your real drawn signature.

v0.202.6 (2026-08-10)

Engagements

  • Escrow payouts complete even before the card charge fully settles, so an approved job actually pays out instead of stalling on "releasing funds", and the freelancer's earnings update. Any release that was stuck completes on its own the next time the workroom is opened.
  • A drawn signature now shows the real signature image on the agreement, not a placeholder line of text.
  • You can change your engagement payout account from Engagements settings, choosing any payout-ready account you have connected.

v0.202.5 (2026-08-10)

Engagements

  • Escrow now releases to the freelancer's real payout account. Payout readiness reads the Stripe account you actually connected, so an approved, funded job pays out instead of stalling, and you are no longer asked to "set up payouts" when your account is already active. Any escrow that was stuck releases automatically the next time that engagement's workroom is opened.
  • Your engagement payout account is shown in Engagements settings, and being open for hire now requires a payout-ready account, so a hire can always be paid.

v0.202.4 (2026-08-10)

Agreements

  • The "agreement complete" email now takes you straight to that agreement, so a freelancer or client reaches the right document instead of a page they cannot open.
  • Agreement documents work on a phone: a clear "Open the document (PDF)" link (the inline preview did not render on mobile) and a "Download the signed copy" button on completed records, on both the pre-sign and signed views.
  • Older engagement agreements are retitled from "Guild engagement" to "Engagement" to match the rest of the app.

v0.202.3 (2026-08-09)

Engagements

  • Funding a hire now reliably opens the job. Once escrow is paid, the engagement moves to active on its own, the freelancer gets access, and both sides see "Escrow funded", even if the confirmation was delayed.
  • A hired asset is protected until the freelancer is paid. While a live engagement is bound to an asset and escrow has not been released, it cannot be published, exported to PDF, archived, deleted, or moved, so work cannot be taken without paying for it. Releasing escrow lifts the hold.
  • Workroom lifecycle polish: clearer signed-agreement links, a Fund button that resolves cleanly, and an access-gated target-asset chip you can edit in place.

v0.202.2 (2026-08-09)

Engagements

  • Set or change an assignment's target asset after hiring, without cancelling and starting over. The freelancer's access follows the new asset automatically.
  • Opening the workroom no longer jumps the page down to the chat, and the chat still lands on the latest message.
  • Cleaner workroom and profile: Cancel now lives in a menu rather than floating on its own, page titles match the rest of the app, and the saved-freelancers list on the Hiring tab reads as a proper card.
  • The Hire button now reliably appears on a Collaborate profile that is open for hire.

v0.202.1 (2026-08-09)

Fixes

  • You can now set up your signature right where you need it. Accepting a job from the Jobs tab, sending a custom-quote request, or sending an offer from a service all open the signature step inline, so a first-time signer is no longer stopped by an error with nowhere to go.

v0.202.0 (2026-08-09)

Hiring and engagements

  • Hire anyone who is open for hire, even before they publish a service. A Hire button now sits right on a profile, and a custom quote lets you brief the work and agree a price directly.
  • The Engagements portal is rebuilt around a clear home: tabs for Home, Hiring, Jobs, Reviews, Statistics, and Settings, with headline numbers up top, a saved-freelancers rail, and real spend and earnings charts.
  • Signing is the action. Sending an offer signs you as the hirer, and accepting an offer is the freelancer signing, so there is no separate "review and sign" step. Save your signature once in Engagements settings and it is reused. A counter-offer cleanly voids the old agreement, and the workroom shows exactly who has signed.

Assistant

  • The assistant now understands the engagement portal, the new capability roles and credits, guest checkout, and reader polls, so it can point you to the right place for each.

Fixes

  • The unread badge on the chat bell and per-conversation counts now clear correctly once you have actually read the messages, instead of lingering.

v0.201.4 (2026-08-09)

Hiring and collaboration

  • Finding someone to work with is now just Collaborate. Collaborators and freelancers live in one directory, filtered by a for-hire toggle, and your Collaborate profile is your one professional profile: opting in for hire grows it with your level, availability, services, portfolio, and client reviews.
  • Every hire runs through a single Engagements portal, where both sides track offers, deliveries, escrow, approvals, and reviews in one place. Paid placement is gone: people are found and hired on the strength of their profile, not by buying a spot at the top of a list.

v0.201.3 (2026-08-08)

Fixes

  • The comic strip in a Short now fills its cell correctly instead of appearing zoomed in and half off-screen, and the frame no longer flashes blank between beats.
  • Added a Fit-to-screen entry on the asset page, so a strip opens sized to the screen from there too.

v0.201.2 (2026-08-08)

Subliminal frames and Shorts

  • Subliminal frames now actually fire for readers. A subliminal set added after publish used to sit invisibly in the working copy, because subliminals are part of the frozen publish snapshot. The studio now shows a clear banner telling you a set will only reach readers after you publish again, so it never silently does nothing.
  • Subliminal frames can hold for any length, from a single frame up to a full minute, so a long deliberate reveal is possible. A reader-side timing guard still prevents rapid strobing, and a photosensitivity notice with a permanent opt-out in Settings protects readers.
  • Comic strips wire into Shorts correctly, and the strip viewer counts views and no longer forces a poster frame.

v0.201.1 (2026-08-08)

Fixes

  • Breakouts are now hover-only, matching the rest of the site: at rest a card is still, and the breakout appears and plays when you move your mouse over it. A play-once breakout runs a single time on that hover and then settles, so nothing keeps animating on its own.

v0.201.0 (2026-08-08)

The Guild

  • Hire and get hired inside FoundryInk. The Guild is a full freelancer marketplace: creators publish services with tiered packages and add-ons, studios browse and hire, and every job runs as an engagement with a signed agreement, milestone tracking, and reviews. Payment is held in escrow and only released to the freelancer as work is approved, so both sides are protected. Freelancers get a public profile, a promotable desk with analytics, and level progression as they deliver.

Studios, roles, and credits

  • Studio roles and permissions. Owners can now assign fine-grained roles to members (who can edit the script, who can touch the art, who can manage the board, who can publish) instead of one blanket access level, with per-member overrides and a credits balance for metered features.
  • Invite blasts. Studio admins can send a batch of invite codes from a dedicated tab, personalized with mail-merge fields, straight to a list of recipients.

Community

  • Conversation cards and reply in place. The community timeline now shows richer conversation cards, and you can open a thread, read it, and reply without leaving the page.

Creating

  • Simplify Colors. A new canvas adjustment flattens your artwork to a limited palette in one step, for clean flats or a bold poster look.
  • View any asset poster full size in an in-app lightbox, without downloading it or navigating away.
  • System banner frames now render as crisp, conforming borders around your art.

Buying and reading

  • Guest checkout is smoother: buyers get instant access to their purchase on the spot and can correct the email on an order without losing access.

Mail

  • Every FoundryInk email now uses one branded shell that stays readable in dark mode, so receipts, invites, and notices never arrive as black text on a black background.

Mobile and polish

  • A thorough phone-width cleanup of the public reader and community surfaces, so everything fits and scrolls correctly on a narrow screen.
  • Breakouts are locked to the page so nothing can clip them, a play-once breakout settles on its true final frame instead of vanishing, and rail spill no longer gets cut off.
  • Tall account menus now scroll, so Sign out is always reachable.
  • The print-readiness warning now accounts for hidden pages inline, and the import screen gives an honest hint when a studio is redirected.

v0.200.1 (2026-08-08)

Fixes

  • Breakouts are back everywhere they belong. A breakout now shows on every Browse card (rails, genres, discover, best-sellers, and studio pages), not just the main feed, and a breakout set to play once no longer disappears: it settles on its real final frame, and if that frame cannot be read it keeps looping instead of vanishing.

v0.200.0 (2026-08-06)

Buying and reading

  • Buy without an account. Readers can now check out with just an email: the purchase arrives as a private access link (never a shareable file), and any time they like they can set a password to keep everything they have bought in one library across devices. Downloadable files are handed over through a fresh, expiring link that is re-checked on every request, so a purchased file is never a link anyone can pass on.

Creating

  • Import assets straight into the right home: the Import flow now lets you pick (or spin up) the studio and project the imported work should land in.
  • The drawing canvas commits your adjustments and transforms as you make them, with no separate Apply step, plus smarter layer handling and copy and paste.
  • Public profile posts now support images, replies, and deleting your own post.

Fixes

  • Creating a reader poll works again (it was failing to save).
  • A breakout now shows on cards of every size and no longer disappears when set to play once.
  • The asset poster shows only on the Publish view, not while you are still editing.
  • Subliminal frames now fire on the inline reader, not only in full screen.
  • Community room chat holds a steady height, with cleaner navigation and quick links back to a member's profile.
  • Drawn pages now publish from a single full-resolution composite at 300 DPI, so what a reader sees, downloads, and prints all match.
  • Banner and avatar frames sit correctly: avatar frames wrap a circle, banners keep their proportions, and an equipped frame can be nudged to fit your own surface.

v0.199.0 (2026-08-06)

Polls

  • Ask your audience with a reader poll. A blog post can now be a poll: readers pick an option and see live results, with single or multiple choice and an optional close time. You choose who can vote, either any follower or only your subscribers, and voting a free poll follows you along the way.

Fixes

  • A breakout set to "play once" now plays a single time in the feed and settles on its final frame, instead of looping forever.
  • The account menu shows a link to your public profile and to your collaboration profile at the top, each appearing only when that profile is set to be visible.

v0.198.0 (2026-08-06)

Downloads and 3D models

  • Preview a download pack or a 3D model with more than a still: creators can now add images and short teaser videos to a download-pack preview and to a new 3D-model gallery, so buyers get a real look before they buy.

Buying and selling

  • Every paid asset now always shows a way to buy it, and every asset a creator marked downloadable now downloads: paid games, visual novels, slideshows, presentations, comic strips, and animations no longer hide their buy button, and a download pack can never be left un-downloadable.

Frames and cards

  • An equipped banner frame now dissolves into the page with a single, unified fade shared with the cover, so there is no faint second band on the frame.
  • Breakouts can now extend past the edge of their card the way they are meant to, and you can give an uploaded frame a name.

v0.197.3 (2026-08-06)

Fixes

  • The account menu now keeps the link to your own profile at the bottom, labelled simply "Public profile" or "Professional profile". Creators land on their collaboration profile, readers on their public page.

v0.197.2 (2026-08-06)

Fixes

  • The fade on an equipped banner frame now follows the frame's own shape, so it softens just the frame art and no longer lays a faint second band across the whole banner.

v0.197.1 (2026-08-06)

Fixes

  • A followed person's post that carries a shared image now keeps that image behind the text when it appears at the top of Recent posts, instead of showing up blank.

v0.197.0 (2026-08-06)

Community

  • Your community home now leads with the latest public posts from the people you follow, folded in at the top of Recent posts, so you catch up on the creators you care about first.

Academy

  • A full Animation course lands in the Academy: 38 lessons that walk you from your first frame through rigging, the motion graph, dynamics, lip sync, and publishing your animation.

Muse

  • Muse now answers accurately about exporting a finished video (it is turned on per studio, and you can ask to have it enabled), and knows about decorative Frames, offline authoring for every asset kind, and how follow, connect, and collaborator ties differ.

v0.196.2 (2026-08-06)

Fixes

  • An equipped banner frame now dissolves into the page background instead of turning see-through at its edges, so the fade never reveals the cover art behind the frame. It follows your light or dark theme.

v0.196.1 (2026-08-05)

Fixes

  • A shared image now sits behind the text on a Recent posts card, the same way a shared GIF already did, so image posts look right in the community preview.
  • An equipped banner frame now fades into the page along the same curve as your cover, so the frame art that reaches past the banner melts away instead of ending on a hard edge. Avatar and chat frames stay fully solid.

v0.196.0 (2026-08-05)

Chat

  • Polls and events in chat. Ask your community a question with a quick poll (single or multiple choice, with an optional closing time) and watch the tally update live, or drop an event card that links straight to the event page. Both work the same in community rooms and studio conversations.

Profiles

  • Point a QR code at your profile. When you make a vanity QR, you can now send it to your public profile or your collaboration profile in one tap, so a scan lands people right on your page.
  • Your public timeline on your profile now loads more posts as you scroll instead of stopping at the most recent handful.

Fixes

  • Images you post in chat now appear right away instead of getting stuck on "pending safety scan" forever.
  • Deleting your own message is easier to find: the actions live under a clear more-actions button.
  • The chat composer no longer slides off the bottom of the screen in a narrow window, and the profile view is tidier on smaller screens.

v0.195.0 (2026-08-05)

Public profiles

  • Public profiles got a rebuild. A person's page now leads with their recent public posts, a rail of their public work, and the full site toolbar to get around, with their cover banner and frame rendering correctly. Member hover cards show a quick look at who someone is from anywhere they appear. Connecting with someone now also follows them both ways, so each of you sees the other's public posts (existing accepted connections were linked up too).

v0.194.3 (2026-08-05)

Collaborate

  • On a collaborator's card, the "Public profile" button now opens their public profile page, and a separate "Personal studio" button opens their studio, so the two destinations are no longer mixed up.

v0.194.2 (2026-08-05)

Community

  • The Recent list in the community sidebar now shows each room's real avatar instead of a generic glyph, and a room that changed its icon updates right away.

v0.194.1 (2026-08-05)

Profile and chat

  • Your public profile now shows its cover banner again, matching your studio page.
  • Tidied a few chat details: a minimized private chat no longer overlaps the Inky pip in the corner, and a username hover card flips below the name when there is no room above it instead of getting cut off at the top.

v0.194.0 (2026-08-05)

Privacy

  • Your reader activity feed (badges earned, projects finished, groups joined, tips sent) is now private by default. It used to be visible to anyone without you choosing to share it; existing feeds have been switched to private too. You can turn it back on from your profile, where the control now shows its real setting.

Frames

  • A frame's creator can now fit a custom frame to each surface, positioning the art so it wraps a profile, avatar, chat, studio, project, or room with room to spare, and a character can peek out past the edge.

3D models

  • Publishing a 3D model works again (it no longer asks for page art that a model does not have), and the viewer fits the model to view with zoom and stop controls.

Chat

  • Sending a direct message and loading the conversation list are faster, and the username hover card no longer gets clipped by surrounding panels.

v0.193.0 (2026-08-05)

3D models

  • You can now offer a 3D model's source file (.glb, .gltf, .obj, .stl) as a download, either free or for a price, while the interactive preview stays free to view online. Readers only get the file if you turn the download on, and a priced file unlocks only after purchase. Uploading a model is smoother too, with drag-and-drop fixed.

v0.192.1 (2026-08-05)

Muse

  • Fixed Muse setting up a crowdfund with the wrong year for the start month, which the server then rejected. Muse now knows today's date and picks a valid, current start month.

v0.192.0 (2026-08-05)

Offline

  • The whole comic and zine workflow now works offline, end to end. Every tab of a downloaded asset reads from your device with no connection, edits to the About details and page drawings save locally and show when you reopen, and your queued changes drain and sync automatically once you are back online. The X-Ray and Metadata tabs read offline too, and a page you drew offline restores cleanly on reopen instead of prompting you to recover it.

Studio

  • Tidied the creator view by removing a monetization control that only applied to platform admins and was duplicated onto the issue and project pages.

v0.191.0 (2026-08-05)

Community and chat

  • Chat is richer now. Usernames in a room are clickable and show a hover card with the person's profile at a glance, and when a message contains a link it unfurls into a preview card with the page's title, description, and image. Rounded out with a cleanup pass across the community screens.

v0.190.1 (2026-08-05)

Offline

  • Fixed offline reading and editing so it actually loads. Opening a downloaded comic, zine, or studio surface with no connection used to hang on "Loading..." forever; it now reads straight from your device and opens as expected, and edits made offline still queue and sync when you are back online.

v0.190.0 (2026-08-05)

Community and social

  • Public profiles and the community feed grew up. There is a following feed of timeline posts from the people you follow, a top-bar chat you can reach from anywhere, and a following bar to jump between the creators you keep up with. Room owners can now choose whether members may post to the room's timeline and whether replies are allowed.

Frames

  • Picking a frame is now a proper experience: an interactive picker with a live preview, a set of ready-made starter frames so there is always something to choose, and consistent placement of the frame controls across your profile, avatar, chat, and studio.

Offline

  • Fixed a bug where launching the installed app offline could drop you on the sign-in page, which cannot complete without a connection. A cold offline launch now takes you straight into your library instead. Installed apps pick up the fix automatically on their next online visit.

v0.189.0 (2026-08-04)

Offline authoring

  • You can now create and edit every kind of asset offline. Install FoundryInk as an app, and your comics, animation, audio, books, games, merch, and download packs keep working with no connection: edits save on the device and sync back automatically when you are online again, including queued media uploads. Pick up where you left off on a plane, a commute, or anywhere the signal drops.

Community

  • Fixed a crash that could take down the Collaborate feed. Its posts now load reliably again, and commenting or refreshing keeps the feed in step.

v0.188.0 (2026-08-04)

Community and social

  • Public friending is here. From anyone's public profile you can now Follow them, send a Connect request, or message them, and the three ties stay distinct: a follow is not a connection, and a connection is not a collaborator. A message to someone you are not connected with arrives as a request they can accept or decline, and you can privately mark your trusted collaborators on the Collaborate console. A new "Find people" page helps you discover creators.
  • Chat gained a collapsible Info rail on the right: room details for a group room, or the other person's profile in a direct message. Collapse it to give the conversation the full width.

Frames

  • Decorative Frames let you wrap a public surface with a shareable cosmetic border: your profile, avatar, chat, studio, project, or a room. Create your own, browse yours alongside shared and platform-wide ones, and share a frame so others can equip it too.

Video and audio

  • The video editor gained a finishing set: color adjustment, audio controls, transform, and an export range so you can render just a section. Export (bouncing the edit and swapping it in as the delivered file) is now a per-studio capability a platform admin grants, shared by both the video and audio editors.

Canvas

  • The Layers panel header and its add buttons stay pinned as you scroll a long layer stack, so Add paint and Add vector are always in reach.

Reading and discovery

  • A studio's feed now shows every one of its published works, and a project page reads as a clean, uninterrupted scroll: releases run down the main column while the cast, your reading progress, and the reading groups ride along in a sticky side rail.

Learn

  • A full Animation course landed in the Academy: 38 standalone tutorials plus an overview, covering the animation studio end to end.

v0.187.1 (2026-08-03)

Canvas

  • Fixed where a new layer lands once you are using alternatives. A new layer now joins the band of whatever layer you have selected, so if a base-art layer is selected the new one is base art, and if an alternative's layer is selected it joins that alternative. You can keep adding to the page's base art after setting up an alternative instead of every new layer being pulled into it.

v0.187.0 (2026-08-03)

Canvas

  • When you pick an alternative's base treatment (keep the base art, dim it, or hide it), the canvas now previews that choice live as you set it, so you can see the alternative over its faded or hidden base while you draw. Adding a layer is also quicker: separate one-tap buttons for a paint layer and a vector layer replace the old add menu, and the floating tool panels leave room at the bottom so the last controls are never cut off.

v0.186.0 (2026-08-03)

Canvas

  • Alternatives now behave like layer groups you can manage. Each one is a box in the layer stack you can collapse to tidy the list or hide with one click, and the whole set shares a single scrollbar instead of a panel-within-a-panel. An alternative's art also shows on the canvas in place as you work, so what you see while drawing matches what the layer stack says, and you can build several alternatives side by side without flipping tabs to see them.

v0.185.0 (2026-08-03)

Canvas

  • Alternatives now live as physical bands in the layer stack. Each alternative is a demarcation line: every layer above a line belongs to it, and everything below the lowest line is your base art, so which alternative a layer is in is something you see and drag rather than a hidden setting. Drag a layer across a line to move it between alternatives, or drag the line itself to re-split the bands.

Animation

  • The scenes and sequences list in the Animation Studio collapses to a thin rail, the same way the inspector already does, so you can hand the stage the extra width when you want to focus on the frame.

Community

  • A community post that has both a message and a GIF now keeps its text on the feed card, laid over the GIF, instead of dropping the words. Activity cards also show the room's real avatar (its icon, mascot, studio, or cover) rather than a generic chat glyph.

v0.184.0 (2026-08-03)

Community

  • The community home's Recent posts now show as a four-up grid of activity cards (two-up on tablet, single column on phones), matching the Browse feed: any shared image or GIF plays cropped behind the room name and author, so more of the conversation fits at a glance.

Animation

  • Dragging a bone on the pose stage now actually moves it. Grabbing a bone used to select it and then freeze, so it could never be posed from the stage; it follows the pointer again.
  • Timeline rows can be named. Double-click a row's label to rename it (Left arm, Body), and rows left unnamed are auto-numbered by kind (Vector 1, Vector 2) so several rows of the same type are easy to tell apart.
  • The cover / poster controls moved off the animate stage into the Publish step, where the rest of the ship settings live, so the stage stays focused on making the animation.

Canvas

  • A perspective guide dropped on a page or animation cel can now be moved and resized. It lands as an art layer at half opacity, so pick Transform to fit it to a panel; before, the guide was fixed in place.
  • The floating tool menus (the wrench and its friends) scroll when the window is short, so the items at the bottom stay reachable instead of running off screen.
  • Each action in the wrench's Add menu closes the menu as it runs, so a new layer or dialog is never hidden behind a menu that looks like nothing happened. A new vector layer is now called a Vector layer, not "Shapes".

Muse

  • Muse now knows about the Breakout tab (the image or GIF that overlays an asset's feed card) and can point you to it, and its notes on a character's 3D model are current: the mesh bends with the skeleton, frames can be sent into the Animation studio, and a location can be blocked out as a 3D set.

Guide and tutorials

  • The Guide covers the latest animation, audio, community, and canvas work, and two new step-by-step tutorials walk through making music and animating a comic page.

v0.183.2 (2026-08-03)

Animation

  • Fixed a case where a stuck add-guard could disable every "+" button for adding rows in the animation timeline. Adding rows works reliably again.

v0.183.1 (2026-08-03)

Animation

  • Stage overlays now honor each row's transform and the camera, vector edits preview live as you drag, and the overlay stays visible on the stage, so what you see while posing matches what plays.

v0.183.0 (2026-08-03)

Canvas

  • Give a page alternate art layers: keep the base art hidden, dimmed, or normal and layer alternates on top, so one page can hold more than one reveal.
  • Subliminals can now trigger on click, not just automatically, so a hidden frame surfaces exactly when the reader taps.

v0.182.2 (2026-08-03)

Fixes

  • The built-in perspective-guide and storyboard-sheet template images now load everywhere they are shown (the admin catalog and the canvas pickers), instead of appearing as broken thumbnails.

v0.182.1 (2026-08-03)

Animation

  • Storyboard timing applies live as you drag, the on-board timing ladder is unlocked, Clear is guarded against wiping your work by accident, and a hint points the way.
  • The Light box badge and floating panels no longer overlap on the canvas.

Studio

  • Removed a stray super-admin demonetize panel that was showing on studio Home.

v0.182.0 (2026-08-03)

Animation

  • Import Adobe Animate rigs straight onto the stage and into your Codex characters, so an existing puppet comes in ready to pose.
  • Storyboard sheet templates: lay keyframes out on a sheet, with a studio, project, and asset cascade so a default flows down and can be overridden where you need it.
  • Fixes to the stage: selection stays put and poses on the live composite, the stage follows the playhead so frame-selection respects the motion path, and the timeline layer toolbar wraps instead of overflowing its row.

Community and reader

  • Empty duplicate reading groups no longer pile up in Browse.
  • A leaked scroll-lock that could freeze the whole page on navigation is cleared.
  • Inky's playable mini-games now render the companion's actual sprite body, skin and hue included.

v0.181.0 (2026-08-03)

Animation

  • The animation studio fills out its Moho-style toolkit: bounce interpolation, layer comps, timeline markers, forward onion skinning, per-bone wind immunity, and more, so complex rigs and timing are within reach.
  • Storyboards are playable: an animatic transport, a beat rail, a player, and per-scene FPS let you watch your boards run at the right pace.

Canvas

  • Insert perspective guides as construction-guide layers: linear, curvilinear, form, grid, and composition helpers you can drop onto the canvas and draw over.
  • Comic pages get a double-page spread lock and one-click page duplicate.

Studio

  • Turn the Storyboard whiteboard on or off per asset type, with a studio default and a per-project override.
  • Download ready-made base templates for cameos and breakouts to start from.

v0.180.3 (2026-08-02)

Animation

  • The Motion Graph is real now: the bezier handles you draw actually shape playback everywhere the animation plays, the studio stage, the reader, Shorts, PNG and GIF export, and the server-rendered preview. The graph plots the true curve, and you can add, reset, or remove a handle from its right-click menu.

v0.180.2 (2026-08-02)

Rigging

  • Click a rigged object right on the animation stage to select it, so you can pose and animate it directly instead of hunting for its row in the list.

v0.180.1 (2026-08-02)

Rigging

  • Copy an image in another app, paste it straight into the rig editor, and rig it: a pasted or placed image becomes a bone-deformable mesh you can pose, all on one canvas.
  • The rig editor opens full-screen for more room to work, with readable bone pickers and a clear drop indicator when you reorder rows.

Community

  • The reading-group workflow is repaired end-to-end: joining, preparing, and chatting now flow without dead ends.
  • The chat share picker only offers content a reader can already see, focused on the project the group is reading, and you can share at the project level.

Fixes

  • The public header is consistent across the site, with a richer search modal.
  • Signing out now reflects immediately instead of showing you as signed in until a refresh.

v0.180.0 (2026-08-02)

Fixes

  • Fixed a crash that could take down the whole site: an empty page in the feed no longer breaks the page, so Browse and the home splash load reliably.
  • The create wizard now only ever creates a draft, so a new asset never goes live before you are ready.

Inky

  • The companion mini-games are real games now, played with Inky itself, and they build your bond as you play.

Animation and Codex

  • Draw and rig reusable puppets for a Codex character: build variants (front, side, wardrobe) once and reuse the same rig across animations.

Community

  • Discovery is grouped into type rails, so you can scan communities by kind, and posts can now include GIFs in the feed.
  • The reading-group room is more compact and stays locked to the viewport, so the conversation is what scrolls.

v0.179.1 (2026-08-01)

Community

  • The public studio and community surfaces are lighter and cleaner, with redundant menus and duplicated panels trimmed so the pages are easier to scan.

v0.179.0 (2026-08-01)

Audio Studio

  • Shape your sound with a proper channel strip: per-track EQ, compressor, and limiter, plus a live collaborative session so co-creators can edit the mix together. Tag tracks with genre, BPM, key, ISRC, composer, and copyright for a release-ready catalog.

Community

  • A new community shell with a side rail and top strip: jump between the hub, popular rooms, and announcements without losing your place.

Breakout

  • Make an asset pop on its feed card: author a Breakout image, position and snap it over the card, and choose loop or single play. Mature and explicit work is never eligible, and moderators can pull a Breakout from an admin view.

Screenplay

  • Write together in real time: the screenplay editor now supports live collaborative editing.

Animation

  • A round of Moho-parity tools for the animation studio, including binding a layer to a bone.

Reader

  • Set an Auto-animate pages preference so animated pages play on their own as you read.

v0.178.0 (2026-08-01)

Assistant

  • Muse can now create Script, Music, and 3D Model assets for you, so you can spin up any of the newest asset kinds straight from a chat.

v0.177.0 (2026-08-01)

New asset kind

  • Publish a 3D Model: upload an STL, OBJ, or GLB and readers get an interactive viewer with orbit, zoom, and auto-rotate. Online only.

Codex

  • Schedule a reveal: give a character, location, or event a future reveal date so it stays hidden from readers until then, while you and your editors always see it.
  • Gate character chat: choose per character whether readers can chat with it, and which studio subscription tier that takes.

Inky

  • Play with Inky: two quick companion mini-games, Memory Match and Quick Catch, that build your bond.
  • Inky now settles down when you step away instead of staying busy in the background.

Polish

  • A broad round of fixes and refinements across the studio, canvas, board, and reader from a full testing pass.

v0.176.0 (2026-08-01)

New asset kinds

  • Write a Script: a new asset for screenplays, stage plays, audio dramas, and teleplays. Switch between Cinema, Stage, Audio, and TV lenses over one shared document, and export to PDF or Fountain.
  • Publish Music: a new audio kind alongside podcasts and audiobooks. Set artist, album, and track number, edit it in the same waveform studio, and it plays in the browser with artwork and lyrics.

Comic canvas

  • Turn a page into animated art: build a short frame sequence with riffle and onion-skin tools, mark the page to play for readers, and it animates for them in the reader.

Import

  • Bring in a PDF: extract its text and let Muse structure it into a script you can edit, so an existing manuscript becomes a working draft in a few steps.

Browse and home

  • Browse now has Communities and Games sections in its sidebar, so readers can jump straight to either one.
  • The creator home opens with a Did you know? tip card that surfaces a feature you may not have tried yet.

v0.175.0 (2026-07-30)

Games

  • Games now have a first-class spatial mode: side-scroll, top-down, or the new isometric projection, chosen when you create the game and honored by the player. Start from ready-made template packs, and use screens, menus, and fonts across genres.

Studio

  • The comic-script editor is redesigned as a clean manuscript page for a more natural writing feel.
  • Pose Studio adds a floating Rig Controls panel for precise, per-segment numeric posing when you need an exact angle.

v0.174.0 (2026-07-30)

Studio

  • A structured comic-script editor: write your script as typed panels, descriptions, and lettering with insert controls, and switch between a focused writing view and a full layout view. Existing Markdown scripts open as-is, nothing is lost.

v0.173.0 (2026-07-30)

Feed

  • Play a game right in the feed: a creator can opt a free, published game into the feed, where it appears as a full-width block you can play live without leaving the page.
  • Gallery cards in the feed now show a three-image mosaic preview, so a gallery reads as a gallery at a glance.

Trust and monetization

  • Demonetized work is now republishable as free. When monetization is revoked, the work is unpublished to your normal drafts (not locked away), and you can publish it again at any time, always free, until a moderator lifts the revocation.

v0.172.0 (2026-07-30)

Trust and monetization

  • Assets can now carry a Fan Fiction genre.
  • Platform moderators can revoke monetization on a studio, a project, or a single asset when it cannot earn (for example fan fiction built on someone else's characters), with a required reason. Revocation cascades down: everything in a revoked studio or project is covered. A revoked work is forced free to read, its paid, subscription, and download options are turned off, and it is unpublished until the creator publishes it again as free. The creator cannot switch it back to paid while the revocation stands, and the studio, project, and asset all show "Monetization revoked" with the reason. Existing buyers keep what they already bought.

Reader

  • Art galleries now surface in the feed, and Browse has an Art lens to find them.

Studio

  • The gallery editor uses the same Art, Publish, Orders switcher as the rest of the studio, so galleries feel like every other asset.
  • Offline authoring is reachable again: the app boots offline to a "pick a downloaded asset and keep working" screen, and pages you opened online come back with no connection.

Fixes

  • Pose Studio joint dots now sit exactly on the character's bones.
  • The header search grows to use free space instead of staying cramped.

v0.171.1 (2026-07-30)

Canvas

  • Binding a pose figure to a Codex character or location now sticks when you save, so a character keeps its real 3D model and a scene keeps its set, and those characters are posable straight from the figure.

v0.171.0 (2026-07-30)

Canvas

  • Your custom brushes are now yours: a pen you import or make follows you to every canvas you draw on, in any studio, instead of being tied to one studio. Existing pens move to whoever made them.
  • Offline authoring gained a clear Save and Close and a full-width status bar so you always know whether your work is saved on the device and synced.

Reader

  • Browse now has a Trending section under Shorts, so there is always something fresh to discover.

Studio

  • Audio Studio in full screen now keeps the Work Shelf and private messages reachable.
  • Agreements fixes: signatures land where you draw them, the signing link opens the right page, and a Documents inbox gathers what you have signed and what is still waiting for you.

Academy

  • New Academy tutorials: a live teamwork playbook, and a storyboards walkthrough covering animation timing and the comic Storyboard.

v0.170.0 (2026-07-30)

Canvas

  • A reference-art shelf now rides alongside both the art and animation canvases: pull in your Codex character art to look at while you draw, pan and zoom each reference, and click a piece to open it. Your project's own reference images, right where you are drawing.

v0.169.0 (2026-07-30)

Codex and canvas

  • 3D characters and locations end to end: pose and animate a character's 3D model, and set a scene using a Codex location as its environment, then capture frames to draw over.

Studio

  • Achievements grew up: a bigger catalog of built-in achievements, your own custom studio achievements with triggers and rarity, and custom badge icons (upload an image or pick a glyph) for both platform badges and your studio's own. Find them under Audience, Achievements.

Reader

  • The user guide now covers the pose reference mannequin, a character's 3D model and rig, whole-issue offline authoring, and the reader-home rails.

v0.168.1 (2026-07-30)

Studio

  • Audio Studio fixes: the timeline scrolls to reach every track, the clip inspector stays on screen, and the Media panel collapses to give the timeline more room.

v0.168.0 (2026-07-29)

Canvas

  • The 3D character studio is now end to end: load a character model (GLB, GLTF, or FBX), rig it with the auto-rig wizard or use its existing rig, pose and animate it, then export a cel to draw over. A rigged character becomes a reusable, posable reference right inside its bible.

v0.167.0 (2026-07-29)

Canvas

  • Pose Studio gains a shapeable mannequin and a visual library of around 110 ready-made poses you can browse by thumbnail and drop straight in, plus copy and paste of poses on the storyboard.
  • Characters can now carry a 3D model and rig: bring in an already-rigged character or fit our skeleton to a plain model, so a character has a posable body to reference. (Groundwork for posing a specific character; more of the workflow follows.)

v0.166.1 (2026-07-29)

Canvas

  • The light box now shows your posed figure, so you can trace over a pose the same way you trace a page, and Pose Studio opens full screen for more room to work.

v0.166.0 (2026-07-29)

Canvas

  • Pose Studio grows a pose library: start from a ready-made pose and adjust it, instead of building every figure from scratch.
  • Drop a pose card straight onto the board or canvas first, then pose it in place, and crop the figure to a panel shape by drawing a mask right on the card so it sits inside your layout.

v0.165.0 (2026-07-29)

Reader home

  • A Welcome back rail picks up the issues you have started but not finished, so you can jump straight back into a read.
  • A Library: Reading now rail gathers the series in your library that have new issues, to keep you up to date with what you follow.

v0.164.0 (2026-07-29)

Canvas

  • Pose Studio: drop a posable 3D mannequin onto the board or drawing canvas as a reference, turn and bend it into the pose you need, then trace over it. The figure stays editable, so you can come back and adjust the pose later.
  • Author offline for a whole issue: choose Make available offline on an issue and your pages come with you. Edits you make without a connection are saved on your device and sync automatically the moment you are back online.

Studio

  • The Audio Studio now scrolls cleanly both inline and in full screen, so long track stacks stay reachable.

v0.163.0 (2026-07-29)

Content views

  • Every asset's Content tab is now one clear left-to-right switcher that always ends in Publish. A multi-page comic or zine reads Storyboard, Pages, Publish; media assets read Setup, Studio, Publish; an animation reads Storyboard, Animate, Publish. Pages is where you open by default.
  • Publish now owns the whole ship pipeline in one place: review and approval, price and access, content rating, the PDF and print build, social auto-share, and distribution. Pricing is no longer a separate tab.
  • The Storyboard (the multi-page planning board, previously called the Whiteboard) can be turned off per studio, project, or asset for teams that do not plan on a board. Turning it off only hides the view; it never deletes any board work.
  • Set one marketing cover for any asset from the Publish view. When set it is used everywhere the asset is listed; leave it unset and the cover falls back to the front page, video poster, or audio artwork as before.

Canvas

  • Halftone brushes now lay down a crisp, document-anchored dot screen that stays fixed to the artwork as you pan and zoom, instead of blurring to grey.

v0.162.0 (2026-07-29)

Video

  • Drag clips between tracks of the same kind on the video timeline, so you can rearrange your cut across lanes without rebuilding it.

Whiteboard and storyboard

  • Page cards on a board now show as a real white sheet of paper in every theme, instead of a near-black tile that read as broken.
  • New keyframe cards on the animation storyboard start on a white cel, and the storyboard's Properties panel now docks in the shelf where you expect it.
  • The chat launcher on a board only appears in full-screen, so it no longer overlaps the board chrome; export page labels account for the cover.

Canvas

  • Drawing on an iPad no longer lets a stray touch scroll the page out from under you, and you can now clear or delete any pen library from the brush panel.

Audio

  • Dragging out a time selection on the audio timeline no longer selects the surrounding page text.

v0.161.0 (2026-07-28)

Audio

  • A full audio studio for podcasts and audiobooks: select regions on the timeline, apply effects, record straight into a track, and control each track's level and power, all in the browser.

Video

  • Open the video editor already loaded with the video you uploaded, so you can trim and re-cut from the current asset instead of starting from an empty timeline.

Canvas

  • Keep drawing when you lose signal: the comic page editor now holds your unpublished page art on your device and syncs it back when you reconnect. On a shared device, signing out clears that local work so it never carries over to the next person.
  • Richer brushes: import a brushset as a named library, with truer rendering of each brush and clearer pen management in the brush panel.

Whiteboard and storyboard

  • The animation storyboard now treats each card as a keyframe cel with its own timing to the next pose, rather than a comic page, so the in-between counts line up with the timeline.
  • The whiteboard download dialog now opens above the full-screen board instead of hiding behind it.

v0.160.0 (2026-07-28)

Animation

  • Storyboard your animation on a board: rough out the keyposes as cards, then draw a timing chart on each one to say how many in-between drawings fill the gap and how they space out. The in-between cels fill in on the timeline for you, at the scene's frame rate.
  • Each storyboard card references a real cel on the timeline, so deleting the cel removes its card and "add missing keyposes" never doubles one up.

v0.159.0 (2026-07-28)

Whiteboard

  • Turn the whiteboard: rotate your view of a board to any angle with a two-finger twist, a Shift-drag, or the on-canvas dial, and pan and zoom keep working just as before. The rotation is yours alone, part of how you are looking at the board, never a change to the board itself.
  • Summon a collaborator to your spot and they arrive at the same place turned the same way, so you are both looking at the board from the same angle.

v0.158.0 (2026-07-25)

New

  • Bring your own brushes: import a Procreate .brushset and paint with its textured stamps on the art and animation canvases.

v0.157.0 (2026-07-25)

New

  • Video editing studio: assemble a video asset on a timeline with trims, titles, and an audio track, then export a finished cut that becomes the asset's video.
  • Audio editing studio for podcasts and audiobooks: arrange clips on a multitrack timeline, trim and adjust, and bounce a finished episode.
  • Publish straight to more places: opt an asset in to push video to YouTube and to offer podcasts to Spotify when you publish.
  • Multi-party agreements with e-signature: send a document to several people to review and sign, with a tamper-evident record of who signed and when.
  • See who is around: connections now show an online, inactive, or offline dot, and you can turn your own activity status off in preferences.
  • Start a private chat straight from the art canvas or whiteboard.
  • Download the whiteboard as image files, either every layer or just the storyboard.

Improved

  • Whiteboard arrows are now first-class: move, resize, and re-point them, put them on layers, and trace them in the page light box.
  • Whiteboard drawing tools grey out when the active layer is hidden, so nothing you add lands somewhere you cannot see it.

Fixed

  • Undo on the page canvas now reconciles cleanly with a collaborator's live edits.
  • Concurrent page-layer edits are protected against silently overwriting each other.

v0.156.8 (2026-07-25)

Fixed

  • Joining Gold now shows the price and what your membership includes before the card form, so you can see the monthly cost and the benefits (reading across every studio, creators paid per issue you read, cancel anytime) up front.

v0.156.7 (2026-07-25)

Fixed

  • Tracing a page over the whiteboard in the light box now shows sticky-note and text-block wording at a legible size, instead of a blank coloured square or oversized text.
  • Editing a text block shows your words in the colour and alignment they will keep, so the caret view matches the finished result.
  • Whiteboard arrows now read as lines drawn on top of the cards they connect, and clicking a card anywhere but on a line still selects the card.

v0.156.6 (2026-07-25)

Fixed

  • Resting your palm on the glass while drawing with a pen no longer undoes the stroke you are making: a palm near a live pen is ignored, so your work stays put. Genuine finger gestures still pan, pinch, and tap-to-undo when the pen is away.

v0.156.5 (2026-07-25)

Fixed

  • Quick Apple Pencil strokes on the art and animation canvases from an iPad now draw every time, instead of the occasional fast flick being swallowed by the system text-selection pop-up. Finger pan, pinch, and rotate are untouched.

v0.156.4 (2026-07-25)

Fixed

  • Quick pencil strokes on the whiteboard from an iPad no longer get lost to the text-selection pop-up: every fast flick now draws instead of every other one going missing.

v0.156.3 (2026-07-25)

Fixed

  • When you draw together on the page canvas, a collaborator's strokes now appear the instant they make them, instead of only after you tapped their layer.

v0.156.2 (2026-07-25)

Fixed

  • The whiteboard layer options menu now opens in full-screen, instead of being hidden behind the full-screen canvas.

v0.156.1 (2026-07-25)

Fixed

  • A Member chat message during a live session now opens the asset's Work Shelf chat right where it lives (not a floating window), lands you on the newest message, and clears once you have seen it.
  • On the Publishing grid, Add pages sits neatly beside its label, and the page template picker no longer shows a raw internal id.

v0.156.0 (2026-07-25)

New

  • While you are working live with others, a new private or member chat message pops its window open so you catch it without leaving the wall. It only happens during a live session, so it never interrupts you when you are working alone.

Improved

  • Member chat now lives in one place, the asset Work Shelf, instead of also having its own tab, so there is a single spot to talk on every asset.
  • Minimized chat heads show the other person's avatar, so you can tell your open conversations apart at a glance.

v0.155.1 (2026-07-25)

Improved

  • Adding pages is one place now: a single drop zone on the Publishing grid takes a PDF, images, or a .psd / .procreate file, instead of separate buttons for each.
  • Muse sits below the whole sticky top bar (header plus the player bar when it is open) so its panel is never tucked under the header, and your Muse conversation now stays put as you move between pages instead of resetting.

v0.155.0 (2026-07-25)

New

  • Click a pinned task and the whiteboard flies straight to its pin on the art, so jumping from the task list to the spot it marks is one tap.

Fixed

  • Imported .psd and .procreate art no longer vanishes when the page repaints: a raster layer is redrawn from its source image instead of being cleared.
  • The assistant's knowledge is caught up with the latest changes (the Work Shelf replacing the separate Discussion, scoped templates, layered-artwork import, and whiteboard layers), and studio search describes the new template library.

v0.154.0 (2026-07-25)

New

  • Every language you translate is now offered to readers automatically. Translating a language publishes it, with no separate step to remember, and the reader's language picker lists exactly what your published pages carry.

Changed

  • The separate asset Discussion is gone. Team conversation now lives in the Member chat, and anything actionable becomes a task, so there is one place to talk and one place to track work.

Fixed

  • Pages are uniform again everywhere. Every page and cover frames to the printed trim across the studio grid, the reader, the light box, and the vertical scroll, so nothing renders at an odd size next to its neighbours.

v0.153.1 (2026-07-25)

Fixed

  • The reading-language picker now appears whenever a translation is published, including on paid or sign-in-gated assets where the translated pages sit past the preview, so readers can pick their language instead of being stuck on the original.

v0.153.0 (2026-07-25)

New

  • Summon now matches your zoom on the whiteboard too: bring someone to the wall and they land at the same magnification you are working at, framing the same area, not just the same spot.

Fixed

  • Imported .psd and .procreate files no longer come in blank: the raster layers now paint as soon as their pixels finish loading.

v0.152.0 (2026-07-25)

New

  • A floating "who's here" bar sits on the whiteboard while you work together, so you can see everyone on the wall at a glance.
  • Summon now brings someone to exactly what you are seeing: the art canvas mirrors your zoom and orientation, not just your position, so "come look at this" frames the same slice of the page on their screen.

Improved

  • Layer property changes on the page canvas now share live, so a collaborator sees a layer shown, hidden, or restyled the moment you change it.

v0.151.0 (2026-07-25)

New

  • Start a cover without an upload: on the Publishing grid you can now draw a cover on a blank canvas or begin it from a template, instead of having to upload an image first.

Improved

  • The whiteboard layer menu opens reliably and now carries the full set of layer actions: add, rename, show or hide, reorder, and delete. Layer order sets paint order, so a higher layer draws over the ones beneath it.
  • Live presence shows each collaborator's real avatar, and a direct message surfaces over the full-screen canvas so you never miss one while you draw.

v0.150.0 (2026-07-25)

New

  • Whiteboard layers: group the wall into named layers (there is always a Storyboard layer), drop new art onto whichever layer is active, and show or hide each layer on its own, both on the board and in the page light box.
  • Import layered artwork: drop a .psd or .procreate file onto a page and each source layer comes in as an editable canvas layer, so you can keep working on it here.
  • Scoped page templates: a project can keep its own page-template library and a studio can offer templates across all its projects, shown alongside the built-in FoundryInk templates in the page-template picker. Manage them from the new Templates tabs on the project and the studio.
  • Project members now flow to every asset automatically. Add someone to a project and they can take part in every asset in it, with the whole studio roster seeded onto each project, so there is no more staffing an asset one person at a time.

Fixed

  • The art colour picker responds to touch and Pencil drags on iPad: drag around the shade square or hue ring and the colour follows your finger.

v0.149.3 (2026-07-25)

Fixed

  • Each asset's Member chat now also appears as a channel in the project's Collaborate room, grouped under "Asset chats", so you can reach every asset's conversation from one place.
  • When someone else starts an asset's Member chat, everyone sitting on the empty chat picks it up on their own, without needing to reload.
  • Adding or removing a page from the whiteboard now updates the Publishing page grid straight away, with no manual refresh.

v0.149.2 (2026-07-25)

Fixed

  • Drawing with an Apple Pencil on the whiteboard from an iPad no longer loses strokes to the system handwriting recognizer: quick pencil strokes stay on the board instead of being swallowed, while two-finger pinch to zoom keeps working.

v0.149.1 (2026-07-25)

Fixed

  • The asset editor's tab strip wraps onto a second line when it runs out of room, so every tab stays reachable without a sideways scroll.

v0.149.0 (2026-07-25)

New

  • Every asset now has a Member chat: everyone collaborating on the asset is in it automatically, with no roster to manage, and anyone added later joins straight away. Turn any message into a task without leaving the conversation.

Improved

  • Pin a task straight onto the art from any quick-add, and type "@" to assign it to a collaborator as you write. A placed pin can start a new task or attach one you already have, and you can drag a pin to move it or drop it to unpin.
  • The Work Shelf wears one consistent set of tab icons everywhere you work, so Tasks, Chat, Notes, and Properties look the same on the whiteboard, the canvases, and every asset.

Fixed

  • Drawing on the whiteboard with a stylus no longer loses the end of a stroke when your palm rests on the glass: the pen owns the line, a resting palm is ignored, and ink already laid down is never erased by an accidental touch.
  • The LIVE light tells the truth. It stays green only while the connection is genuinely syncing, shows "Linking" while it reconnects, and goes dormant after fifteen minutes idle, so a green badge never sits over a stale wall. The freshness stamp now follows the last successful sync.
  • Any page can replace its background image, including pages drawn on the canvas, not only pages whose art was uploaded. Replacing the art now shows through right away.
  • The page template picker shows each template as a clean preview instead of a raw internal name.

v0.148.0 (2026-07-25)

New

  • Pin a task straight to the art. On a page, arm "Pin a task to the art" and click where the note belongs. Page comments now live as pinned tasks, so every open thread sits in one place alongside the rest of your work.

Fixed

  • The work shelf locks to the right edge of the window and runs its full height, so it no longer drifts under the header or scrolls away at the foot of a long page.
  • The whiteboard toolbars and the work shelf stay clear of the app header when you scroll, instead of sliding up over it.
  • The Notes panel fits the narrow shelf: its search field keeps its width and the actions collapse to icons.
  • The whiteboard's "As of" freshness stamp stays visible while live is on, so you can always tell how fresh the wall is.

v0.147.0 (2026-07-25)

New

  • The light box comes to the page view: trace a page over the roughs from the page toolbar, not only inside the Draw editor.
  • The Work Shelf is now one consistent vertical tab bar everywhere you work. It opens one full-height panel at a time and stays out of the way of the canvas.

v0.146.0 (2026-07-25)

New

  • The public status page now shows real uptime, drawn from live operational telemetry instead of a fixed banner. Anything that cannot be measured reads as no data, never as a false green, and platform admins can post and resolve incidents that appear there.
  • Notes can be pinned to a specific page, and the Work Shelf is now on the page view too, so you can jot and triage without leaving the art.

Fixes

  • On the whiteboard outside full screen, the Work Shelf docks alongside the canvas the same way the Publishing panel does, instead of overlapping it.
  • The canvas shelf pushes the drawing over to make room rather than covering it, and it and the assistant no longer open on top of each other.

v0.145.0 (2026-07-25)

New

  • The Work Shelf stacks vertically and travels with you across every asset kind, with the tasks tools at parity so you can triage from wherever you are working.
  • Muse and studio search now know the newest features (private studios, the Work Shelf, page templates, the Patreon Sender and the board's live controls), so you can ask about them or find them by name.

Fixes

  • You stay signed in. A burst of expiring-token refreshes could log you out and reload the page mid-task; the session now refreshes cleanly, once, and the app no longer throws itself away on first load.
  • The whiteboard pen is smoother and truer: Smooth X actually stabilizes a shaky hand, every pointer sample is drawn so fast strokes keep their shape, and the ink no longer stalls or falls short when you lift the pen. You can also edit any pen stroke after drawing it.

v0.144.0 (2026-07-25)

New

  • Every asset kind gets a contextual Work Shelf: tasks, chat and the tools that fit that asset are always one click away as you work.
  • Shapes on the whiteboard have an opacity control, so you can fade a shape to sit behind the art or layer translucent fills.
  • The Activity log folds into the Members tab as a sub-view, so an asset has one place for its people and its history. Old links to Activity still land there.

Fixes

  • Written notes now show in the whiteboard's Notes rail, and opening one keeps you on the board: it opens in a modal over the canvas instead of navigating away.
  • The whiteboard's as-of timestamp sits next to the heading where you can see it.
  • On the companion's stage, a creature at a back-wall door is tucked fully behind it, not half in front.

v0.143.0 (2026-07-23)

New

  • The Publishing / Whiteboard switch is now the heading of an asset's Content tab, and switching to Whiteboard steps the publishing controls aside so the board takes the full space.
  • The art toolbar follows the selected layer, and a Tasks and Chat shelf is always at hand while you draw.
  • The whiteboard has the same live-collaboration toggle and Look control as the drawing canvas, so you can see who is here and jump to them.

Fixes

  • The pen never flashes a blank sheet: a fresh drawing buffer is only shown once it is ready.
  • Chat has a two-line composer, and the GIF and asset pickers now open above the full-screen editor instead of behind it.
  • Speech-bubble tails flip to the side the speaker is on, following the tip.
  • The page editor header drops a redundant lens toggle.
  • On the companion's stage, a creature standing at the foot of a back wall now tucks behind it instead of floating in front.

v0.142.0 (2026-07-23)

New

  • Every asset gets a Notes tab. Keep a searchable notebook of rich-text notes, decisions, references and pasted transcripts alongside the work, and turn a note into tasks: Muse reads it and suggests the action items, typed and ready to add.

v0.141.0 (2026-07-23)

New

  • Every asset gets a team Chat. Members of an asset can talk in one place, a group chat that opens when the first message is sent.
  • Tasks now have a type. A task can be an action, change, question, review, approval, idea, or note, so the board says what kind of work each card is, and a comment can be turned into a task in a click.

v0.140.0 (2026-07-23)

New

  • Sender Lists: automated shipping to your patrons. Connect a Patreon campaign to a list and FoundryInk reads your active patrons on a cadence, then prints and sends their books, so fulfilment runs itself while your billing stays where it is.
  • Prettier speech balloons. Speech bubbles now draw with a natural swooping tail that flows out of the bubble, and thoughts render as real puffy clouds, on both screen and in print.
  • The assistant knows the whiteboard. Muse and studio search now understand the issue board, its page lenses, and the other collaboration features, so you can ask about them or find them by name.

Fixes

  • The page overview drops the redundant Review and Read lens tabs: the approval badge now shows on every page on its own, so the lenses stay focused on Art and Script.

v0.139.0 (2026-07-23)

New

  • Private studios. Make a studio a collaboration-only workspace hidden from the outside world: its public page and every one of its works stay reachable only to members, and it never shows up in Browse, search, or feeds.
  • See who else is on a page. A live presence roster shows collaborators in the editor and on the board, with a private chat and a "bring them to me" that jumps everyone to the same spot.
  • Page templates. FoundryInk now offers a curated library of page layouts (panel grids, covers, and more) you can start a page from and draw over.
  • A steadier pen. The new stabilized pen smooths a shaky hand for cleaner lines, the same way across the comic, animation, and whiteboard canvases.
  • Richer behind-the-scenes snapshots. When you snapshot a page into an asset's behind-the-scenes, you can now set its type, title, description, and who can see it (public or subscribers).

Fixes

  • The page editor's side panel scrolls on its own instead of stretching the document down the screen.
  • The companion's room camera stays inside the drawn room instead of drifting onto blank grid.

v0.138.0 (2026-07-23)

New

  • Group items on the whiteboard. Select several items and group them, and from then on they move, select and delete as one unit until you ungroup them (Ctrl+G to group, Ctrl+Shift+G to ungroup).
  • Filter the task board by assignee. Pick one or more people (or Unassigned) to see just their cards, across both the Kanban and calendar views.
  • The two ways to work on an issue are now named Publishing (build the pages) and Whiteboard (see the whole issue at once), so it is clearer what each is for.

Fixes

  • Comic pages land on the whiteboard in reading order, covers and interior interleaved the way the book reads, and pages added by any route now appear on the wall automatically instead of only through a button.
  • Importing a batch of page images now respects filename order, so page 2 comes before page 10.
  • The studio's tools are tidier: Reader's Lists, Reviews and Coupons now live under Audience, Tips under Revenue, and the activity log under Members.
  • The asset header takes less vertical space, leaving more room for the pages.

v0.137.4 (2026-07-23)

Fixes

  • Animation layers stack in the right order again. Rows at the same depth now composite in the order you arranged them, so the background stays behind the frames on the stage and in the reader and short players. Hiding a background row now makes the stage see-through instead of solid white.

v0.137.3 (2026-07-23)

Fixes

  • The whiteboard pen never skips or drops a stroke. Drawing now continues without interruption while previous ink is saving, so even fast, continuous drawing lands every stroke cleanly.

v0.137.2 (2026-07-23)

Fixes

  • Pen strokes on the whiteboard are never lost. Drawing again while a previous batch of ink is still saving can no longer erase the new strokes, and ink you draw stays on screen even if a save briefly fails.
  • Sticky notes use the font size you set. A size chosen in the properties panel is now honored, instead of always auto-shrinking to fit the note.

v0.137.1 (2026-07-23)

Fixes

  • Translating a page into a set that includes Russian now works. It was failing the whole request; Russian is accepted end to end.
  • Page translation is more resilient. A slow translation model now fails over quickly to the backup instead of hanging the request until it times out.
  • Browse no longer repeats the same comic. A title that is in your feed no longer also shows up in a genre group, and the same comic never fills two group slots.
  • Animation backgrounds sit behind the frames again. A scene with a background color no longer paints it over the artwork.
  • Companions stand at a consistent size. Every creature now shares one size on the stage instead of some appearing much larger than others.

v0.137.0 (2026-07-23)

New

  • Zoom the whiteboard in much closer. The board now zooms to 999% (up from 400%), so you can ink fine detail on a page card up close.

Fixes

  • Traced pen ink stays put on the art. Ink you draw now sits exactly where you drew it in the light box, instead of drifting off the artwork the further you zoomed in.
  • Working on the board no longer selects text. Resting a hand on the board while drawing on a tablet used to start selecting the toolbar and run a selection across the page. Text selection is now off across the whole board, and still on inside sticky notes and labels you type into.

v0.136.2 (2026-07-23)

Fixes

  • Drawing on the whiteboard is smoother. A flurry of pen strokes now saves once when your hand rests, instead of one save per stroke, and the finished ink turns into a board image with no flash or empty box in between, so the reveal is seamless.

v0.136.1 (2026-07-23)

Fixes

  • The whiteboard stays steady while you draw. Drawing a stroke no longer makes the board blink, drop the pen mid-line, or start selecting the page when a live update arrives, so a pen stroke and the strokes right after it land cleanly even on a busy shared board.

v0.136.0 (2026-07-23)

New

  • Snapshot a page into an asset's behind-the-scenes. Capture the current art of a page as a behind-the-scenes extra, tagged with the page it came from ("From page 4"), which stays truthful even if you renumber later. The tag shows on locked cards so a reader knows what the extra is, while the art itself stays behind whatever you set.
  • The companion is now a stable: once one creature has earned enough inkdrops, you can hatch another and keep several at once. Hatching costs inkdrops, paid from the earner.

Fixes

  • A drawing now appears on the page the instant you close the editor, instead of looking empty until a manual reload.
  • Collaborator chat on the art canvas and the board updates live rather than only on refresh.
  • A two-finger pinch on the board zooms instead of leaving a stray ink stroke.
  • The companion stays minimized as you move between pages instead of popping back open, and his minimized pip keeps his equipped look.
  • Lettering translation survives a hiccup in the translation step by falling back to the main model, and a translation problem is no longer reported as if the page failed to load.

v0.135.0 (2026-07-23)

  • In live collaboration, a status light under the opacity readout shows what the connection is doing, and a switch lets you turn live collaboration off for yourself, a choice that then sticks. It appears only for people who hold a live seat. A teammate's incoming changes no longer make the page flicker.
  • The board's tool rail, pen controls and zoom controls stay above the canvas and the pen's ink, so they are always tappable, including on a tablet where the pen would otherwise swallow every tap and leave no way to switch tools.

v0.134.3 (2026-07-23)

  • The pen and every other board tool now stay selected after you use them, so the pen keeps drawing stroke after stroke instead of dropping you back to Select after each one.
  • The Style and Notes shelves sit stacked one above the other on the right edge, rather than side by side across the top of the canvas.
  • The companion's minimized pip now wears whatever cosmetics he has equipped, matching the full view.

v0.134.2 (2026-07-23)

  • In the companion's world, furniture in the authored rooms is solid all the way up, so Inky walks around a chair or table instead of clipping through everything above its base.

v0.134.1 (2026-07-23)

  • Studio search ignores filler words (the, a, of, and the like) when scoring, so a natural-language query lands on what you meant.
  • A comment that has become a task now shows as one on the page: it stops offering "Convert to task" for something already converted, and an @ mention in a task assigns it.
  • In live collaboration, a teammate's brush strokes now come through on a layer you merely have selected, not only one you are actively drawing on.

v0.134.0 (2026-07-23)

The board and canvas, a big pass

  • Draw shapes, stickies, text and frames by dragging out the size you want, instead of dropping a fixed box and resizing after. A plain click still places one at a sensible size.
  • One pen that paints straight on the board with real brushes: pick a brush, size, colour and flow and draw right on the wall. There is no canvas box to place first, and every stroke lands as its own object you can move or delete.
  • An object properties shelf: select a shape, sticky, frame or arrow and adjust its look in one place. Arrows are now selectable objects too, can be straight or curved, and a new arrow inherits the style of the last one you drew.
  • Page notes nest under their page in the rail, can be assigned to a teammate, and clicking one flies the board to it and flashes the exact spot.
  • Zoom-to-fit now fills the window on your selection, and you can add a page to the issue straight from the board.
  • The canvas vector shape tools work properly: a live preview as you draw, point handles you can grab, working point and fill tools, and arrows that take the colour you chose.
  • Direct-manipulation text and shapes on the page canvas: place text and type straight on the page, then move, scale and rotate objects by hand, all undoable.
  • Canvas background colour is now remembered per page instead of applying to every page at once.

Reading and browsing

  • The home feed weaves genre groups and rails through the main stream, so there is more to discover as you scroll.
  • Lettering can now be translated into Russian.

Publishing

  • A new asset starts as free-to-view-online only. Selling, subscriber tiers and everything else are yours to switch on deliberately, rather than on by default.

v0.133.0 (2026-07-22)

Drawing on the board and the canvas

  • Paint on the board with real brushes. Drop a paint surface next to your stickies and page cards and work on it with a proper brush, the same way you draw a page. Like everything on the board, it stays board ink: it never touches a published page, the reader, or anything you print.
  • The board's vector shape tools work properly now. The live preview follows your pointer as you draw, shapes have handles you can grab to move a point, the point and fill tools do what they say, and an arrow takes the colour you chose instead of always coming out black.

Lettering and canvas fixes

  • Open a page in the Script-and-letters lens and, if it has no lettering yet, the panel now offers a button to add the first line rather than sitting empty.
  • The mouse wheel now scrolls the panel your cursor is over (Layers, the brush library) instead of panning the canvas underneath it.

Academy

  • A new Academy tutorial walks through the comic board: laying out an issue, thinking on top of it, and working on it live with your team.

v0.132.0 (2026-07-22)

Live collaboration (Enterprise)

  • Studios on the Enterprise plan can now work the same board, page, or comment thread together, each seeing the others' changes and cursors within about a second. It is handed out per person: an owner gives specific team members a live seat from Plan and billing, and everyone else keeps the familiar refresh-to-see-changes behaviour.
  • Step away and the room shows you as paused, so nobody is left wondering whether a still cursor means you are thinking or gone. One click marks you back.

The board, undo and polish

  • Undo and redo on the board. Take back a move, a delete, a tidy, or a page you just added, and put it straight back again.
  • A round of board refinements from real use: a better pen, clearer notes with the assignee shown on a pin, the light box control tidied, and smoother touch handling on a tablet.

v0.131.1 (2026-07-22)

  • The board remembers where you were. Go off to draw a page and come back, and the wall is at the same place and zoom you left it, with the notes rail as you had it, instead of re-framing and making you find your spot again.
  • Coming back up from a page you opened from the board returns you to the board, not the grid. Stepping through pages with Prev and Next keeps your lens and your light box rather than resetting them halfway through a pass.

v0.131.0 (2026-07-22)

  • The light box. Sketch a rough on the whiteboard, then open that page in the Creator Canvas and what the board has over it shows through underneath, as if the page were on a light table. Draw the real thing straight on top of your own thumbnails, arrows, and notes.
  • The traced layer has its own opacity control, and it is only ever something to look at: it never becomes part of the page. Nothing from the board reaches the page's art, the reader, or anything you print.

v0.130.0 (2026-07-22)

  • Every page tile in an issue now carries a brush. Hover a page and go straight into the Creator Canvas to draw on it, instead of opening the tile's menu first. The menu still has "Draw on this page" for anyone who prefers it.

v0.129.0 (2026-07-22)

The board becomes a whiteboard

  • The page board is now a document you can put things on, not just a wall of thumbnails. Drop sticky notes, draw arrows between pages, type a note in open space, add a shape or a reference image, and frame a run of pages as a sequence. Everything sits on an infinite canvas and stays where you put it.
  • Draw straight onto a page card. Ink attached to a card travels with it when you move it, and it stays on the board: it never touches the page's own art, the reader, or anything you print.
  • Rearranging the board never reorders the issue. The wall is allowed to disagree with the running order, which is the point of a thumbnail pass; putting it back in reading order is a button you press when you want it.
  • Leave a comment pin anywhere on the board. Pins carry full threads with replies, mentions, and resolve, and they roll up alongside page notes rather than in a separate list.

Backers can watch the comic being made

  • A crowdfunding tier can now offer its backers a window into production. Set a tier to show progress, and its backers see how far along each asset is and how many pages are signed off. Set it to show the board, and they also see every page as a small watermarked thumbnail with its sign-off state.
  • The window opens only once a campaign is funded and the money has actually moved. A refund, a cancellation, or a campaign that does not make it closes it again on the very next page they load.
  • Backers watch, and only watch. There is no way for them to comment, reorder, edit, or download anything. When somebody should genuinely take part, add them to the project with a real role instead.
  • Any page can be held back. Withhold a page and it disappears from the backer view immediately, and both the grid and the board mark it so you can see at a glance what your backers are not being shown.
  • A new "What I am backing" shelf collects everything you have funded and takes you straight to the production view where there is one.

Fixes

  • Panels in the page editor, and the review prompts throughout an issue, are readable again in the dark theme. Several used a light background with no dark counterpart, which left icons and text washed out or invisible.
  • The companion no longer appears for signed-out visitors. Preferences live in the browser and survive a sign-out, so a shared machine kept offering a companion that had no account behind it.

v0.128.0 (2026-07-22)

Seeing the whole issue

  • The page board: every page of an issue laid out as one zoomable wall, with production state on each card. It is the same pages you already have, shown a second way, so nothing is converted or duplicated.
  • Pages can be assigned. Give a page to somebody and the board says who is holding it, so you can see where the work sits without opening anything.
  • The unresolved-note count on a page card now shows the real number. It was fixed at zero before, so the badge could never appear and there was no way to see where notes were piling up short of opening every page.
  • A page drawn on since its thumbnail was last baked now says it is catching up, rather than showing you old art as though it were current.

The Codex fills itself in

  • Save a drawing as a component and say which character it is. Every page you place it on then lists that character in the Codex by itself, and moving the art moves the listing with it. The Appearances tab used to ask you to scan or tag by hand.
  • Placing a component now draws it. An instance is resolved by the same code the print rasteriser uses, so what you see on the page is what comes off the press.
  • A component can only be placed by the studio that owns it.

v0.127.0 (2026-07-22)

Drawing on the comic canvas

  • Vector tools arrive on the page canvas. Shapes and panel frames are real objects you can move, rotate, restyle and reorder long after you drew them, each with its own properties inspector, and they stay crisp at any size.
  • Reusable components. Turn a character model sheet, a background or a balloon style into a master, drop instances of it across the book, and an edit to the master reaches every instance. A component can be bound to a Codex character or location so the story bible stays the source of truth for canonical art.
  • Saved colour and type styles, applied by reference: change the style and everything using it changes with it.
  • Print output renders at 300 DPI from the vector artwork itself rather than from a screen-sized bitmap, so objects come off the press sharp.
  • A page with no objects renders exactly as it did before. Nothing in this release rewrites existing artwork.

One page, several views

  • Role lenses. The same page document now opens the way you work: Art gives you the full drawing surface, Script and letters keeps the type live over faded art, Review shows the flattened page with its notes, approvals and history, and Read is the page on its own the way a reader meets it. Switching lens changes what is shown, what is editable and which panels are mounted, without ever forking the document.

v0.126.0 (2026-07-22)

Working together

  • The @ menu now offers everyone who can actually reach the work: studio members, project members, and the per-asset collaborators. Studio heads were missing before, which on a solo studio left the menu empty, and mentioning one of them quietly notified nobody.
  • Hand a comment to someone. Pick a person on an unresolved comment and it becomes theirs to resolve, with a card on the work board to match.

Inky

  • One thing per slot. Putting a bow on while he wore a cap left both on, one hidden under the other, so nothing appeared to happen. The new item now takes the old one off, and a creature already carrying two hats renders sensibly.
  • Whatever he is holding goes in the hand you can see. His mug was pinned to one side whichever way he faced, so half the time it read as passing through him.

Guide

  • The user guide has had a full accuracy pass, and its framing now covers everything the platform publishes rather than comics alone.

v0.125.0 (2026-07-22)

Reading in another language

  • Comics that arrived as scans carry their words inside the picture, so there was never a text layer to swap. Muse now reads each speech bubble, caption, sign and sound effect off the page, samples the colours around it, and writes the words out in the languages you choose. Readers pick a language and it is painted over the original.
  • You decide what ships. A language is offered to readers only once you publish it, and a translation you have not published never leaves the server.

Studio

  • Page scripts on every plan. The words already printed on your pages can be read straight off the art, in your own browser, and dropped into each page's script. It never overwrites what you have written: new text is appended, and a whole-asset sweep fills in empty pages only.

Animation Studio

  • The stage owns render order: the bottom of the timeline paints first and the top paints last, and overlays never paint over your art.
  • The assist view draws the frame instead of going blank. A playhead past the end of the playable frames used to leave an empty canvas that also swallowed every new stroke, so the art looked lost and the pen stopped working.

Inky

  • He wears what you bought him. Cosmetics are drawn on the creature himself now, not only on the small portrait, so a hat you spent inkdrops on shows up in his own room.
  • The park stopped being a hall of mirrors: neighbours are drawn as themselves, rugs sit under him rather than over him, and the pip in the rail draws him rather than the frame around him.

Learning

  • A new Academy tutorial, Hatch an Inky: how to hatch one, how it grows, what it notices, and what it can never do.
  • The user guide now covers the Animation studio, the Inky companion, the Sketch Book, and what publishing freezes.

v0.124.0 (2026-07-22)

Inky

  • Take him for a walk. It is the one thing you decide rather than the page: for four minutes he is out in the forest wherever you happen to be in the app, and being outside is the only place he can properly wander off and explore.
  • The books he has read now sit in his bubble as things in the room, so his vocabulary is something you can see rather than a list of words.
  • The inkfolk list draws every creature as it really is. Rows fell back to one of four shapes before, so two different creatures could look identical; they now use the full set of twelve bodies.

v0.123.0 (2026-07-22)

Inky

  • Inky is out of the water. The park is a hand-built map now, so he walks on ground that is really there instead of standing in the middle of the lake.
  • A room for whatever you are doing. Ten more rooms, among them a meeting room, a reading room, a comic shop, a records room and the village green, so he is somewhere that suits the page you are on. What he can get up to changes with the room, because each one holds different things.
  • You knock on the door by knocking on the door. The door itself answers a click, a tap or a pen rather than a button underneath it, and it takes three.
  • A returning creature is no longer mistaken for a door to knock on: the rail waits for him to load, and the stage shows the app's usual loading treatment while his room arrives, then says so plainly if it cannot.
  • He faces the way he is walking, doors and shutters settle instead of swinging on a loop, and clicking open ground walks him there.

Animation Studio

  • Every vector and bone tool now carries a name and a hint that says what it does. Warp, Pose and Points had no entry at all.
  • Undo and redo in the vector and rig editor.
  • Turning a bone in Rig mode brings its children round with it.
  • A rest-pose tool asked for on the timeline now says why it will not run there, instead of quietly doing nothing.

v0.122.0 (2026-07-21)

Inky

  • Inky's world is now drawn with real sprite art. Rooms are assembled from the tile kits themselves, so grass, water, trees, walls and doorways read as a hand-built place, and the creatures wandering it are animated sprites with their own idle, walk and run cycles plus a soft shadow underfoot.
  • The art loads straight from the image CDN and carries a content version, so refreshing Inky's world no longer waits on a release.

Animation Studio

  • A background row now paints where it sits in the stack, so the layer order you arrange in the timeline is the order you see on the canvas.
  • The + on a vector row opens the editor instead of doing nothing.

v0.121.0 (2026-07-21)

Inky

  • Inky now lives in a proper top-down world. Rooms are built from tiles, so he walks around the furniture instead of through it, passes behind what should be in front of him, and every scene is a real map rather than a painted backdrop.

Animation Studio

  • One frame grid, one row list, one panel: the timeline and its lanes share a single ruler and column width, and frame numbers line up with the frames they name, so the editor reads as one surface instead of several.

v0.120.0 (2026-07-21)

Inky

  • Creatures can now visit each other. You invite, the other person accepts, and either of you can end the visit whenever you like. Nobody can drop in on you: an invitation is the only way in, and muting someone stops their invitations before you ever see them.
  • Treats and tricks: give your companion a treat, and it can learn and show off tricks. The pip in the corner now reflects what it is actually up to.

v0.119.0 (2026-07-21)

Community

  • Rooms and reading groups now use the same banner and avatar treatment as studio and project pages, so a group header looks like the rest of the site instead of its own thing, and you can set or clear a group's banner from the page.

Inky

  • Your companion keeps up while you read, reacts across more of the site rather than only a handful of places, and earns badges for what it does.

v0.118.0 (2026-07-21)

Inky

  • Your companion is drawn properly now, and it looks at what is in front of it, so it reads as a creature paying attention rather than a sprite sitting on the page.

v0.117.0 (2026-07-21)

Inky

  • Your companion now notices what you are actually doing across the site, makes things of its own, and banks what it finishes. Creatures that meet in a park can pass what they know to each other, you can dress yours from a wardrobe, and you can quietly mute a creature you would rather not run into again.

Animation Studio

  • Filters, particles, wind, scene depth, and bone dynamics now render the same way on the canvas, the cover, and the published animation, so what you build is what everyone sees. The remaining chapter 2 tools are in, and the last controls that did nothing now work.

v0.116.0 (2026-07-21)

Animation Studio

  • The vector palette is complete: freehand drawing alongside the remaining fill tools, so you can sketch a shape by hand and colour it without leaving the canvas. A second pass over the studio also fixed the rough edges found in review, so tools behave the same on the canvas, the cover, and the published version.

v0.115.0 (2026-07-21)

Inky

  • Meet Inky, an optional companion that lives alongside you on the site. Turn it on in your preferences and it hatches, follows you from the studio to the reader, reacts to what you are doing, and remembers itself between visits. A community room becomes a park where it meets the creatures of the people who are there too. Off by default, and silent until you invite it in.

v0.114.1 (2026-07-21)

Animation Studio

  • A studio sweep: controls that did nothing now do what they say, the tools that were missing from the vector and bone palettes are back, and what you see while editing matches what readers get, including lip-sync keys surviving a publish.

v0.114.0 (2026-07-21)

Publishing

  • Publishing now freezes the work into that version. Readers keep seeing the version you published while you carry on editing, and your next save is a draft until you publish again. The publishing panel tells you how many unpublished changes are waiting and which version readers are on, with one button to push them live.

Adventures

  • Imported adventures now run the whole script surface natively: characters, rooms, objects, inventory, dialogue, GUI, and timing all behave as written, so a converted game plays the way it was authored.

Animation Studio

  • Reusable actions and smart bones (driven by a control bone's angle), switch layers for lip sync, point animation, and a warp tool, all inside a proper editor layout with dedicated panels.
  • Hiding a row now only takes it out of the picture, never out of the timeline, so you can bring it back.

Site

  • Pages now fill the whole window instead of leaving wide empty gutters, and the header folds its links into a menu rather than forcing the page to scroll sideways.

v0.113.0 (2026-07-21)

Animation Studio

  • New vector rows: draw shapes with points and curves, fill and style them, and reshape them at any time, so artwork stays crisp and editable instead of being baked into pixels.
  • New bone rigging: build a skeleton on a vector row, bind it to your artwork, and pose it, with inverse kinematics so dragging one end moves the whole chain naturally.
  • A tidier workspace to build in: one grouped tool palette, a tool options bar for the active tool, a single style window that follows your selection, layer and row panels, and timeline views over the same frame grid, plus workspace tools for looking around without disturbing the scene.

v0.112.0 (2026-07-20)

Animation Studio

  • Any visual row can be hidden and any audio row muted, taking it out of the picture or the mix without deleting it, and the stage, onion, riffle, cover, and player all respect that.
  • Tween rows now hold a real object with a stage toolbox to animate it, and keyframes show as dots along the timeline row, so you can see and shape motion directly. The redundant timeline Add clip button is gone.

Reading

  • The animation player no longer rests on black when it loops, and an animation's cover is now the flattened opening scene, so browse and feed tiles show the real first frame rather than an empty one.

v0.111.0 (2026-07-20)

Animation Studio

  • New tweening engine: set keyframes and let motion fill in between them, with dedicated tween, image, effect, and camera rows alongside your drawn art, so a scene can move, cut, and pan without drawing every frame.
  • The full-screen top bar is now a single tidy row (frame rate, Muse, and Exit) with the duplicate exit and blank row gone, onion skinning always reaches back at least two frames, and timeline lanes no longer overlap when frames have tall thumbnails.
  • Setting a poster from a scene now renders the full stacked scene, not just the top row, so the cover matches what readers see. The landscape aspect preset is now called Cinematic UHD.

Studio

  • The artist canvas gains desktop move, zoom, and rotate, so you can reframe your view with a pointer while you work.

Shorts

  • Animations can now be featured in the Shorts feed, playing inline like a short once they have a scene with frames.

Academy

  • New Animator lane with an Animate in the studio walkthrough, a frame-by-frame manual for building your first animation.

v0.110.0 (2026-07-20)

Animation Studio

  • New animations pick a 4K aspect ratio instead of a comic trim: a widescreen 16:9 master for players, or a vertical 9:16 master for shorts, so a vertical piece authors and plays upright instead of being boxed into a landscape frame.
  • Canvas orientation now stays put when you switch frames, the timeline riffle and onion ranges hold steady while a scene plays (with a riffle stop button and onion skinning working as expected), and adding an audio clip shows an importing indicator while it uploads.

v0.109.0 (2026-07-20)

Animation Studio

  • You can now set your own cover image for an animation: upload a picture, use a scene's current frame, or reset back to the automatic one, and your choice sticks through later edits.
  • Import audio straight into the timeline row you pick, full-screen now fills the whole viewport with the toolbar in reach, and riffle preview composites every row while looping just its own range.

Reading

  • Single-scene animations now loop cleanly in the reader instead of stopping after one pass.

v0.108.0 (2026-07-20)

Studio

  • New drag-to-fill color drop: drag across the canvas to flood an area with your color, or fill just the current selection, in both the comic and animation editors.
  • A snapped quick shape can now be moved by grasping and dragging it, so you can reposition a shape after you place it, in both editors.

Animation Studio

  • Riffle Play now runs in the draw view, so you can flip through the frames around the one you are drawing without leaving it.
  • Frames can be duplicated, inserted, and drag-reordered, so building and rearranging a scene's timeline is direct and quick.

v0.107.2 (2026-07-20)

Animation Studio

  • The draw view now composites the full frame stack, so a cel shows the other layers and rows beneath it as you draw, matching what the finished frame looks like.

v0.107.1 (2026-07-20)

Animation Studio

  • In the draw view, the riffle and onion range bars now line up exactly with the frame thumbnails and scroll together, so the frames they cover are always clear.

v0.107.0 (2026-07-20)

Animation Studio

  • Draw frames now show a clear loading bar while a heavy cel opens, cels stay transparent over the rows beneath them, onion skinning shows the right depth, and the frame strip scrolls with hover arrows so long scenes are easy to move through.
  • Auto shapes are now fully manipulable in the animation editor, and both editors gain rotate and pivot so you can turn a shape or selection around any point.
  • Audio clips can be trimmed and spliced as one-shots, so a sound lands exactly where you want it on the timeline.

Studio

  • The comic editor no longer shows a false "recover your work" prompt, and it now shows a clearer loading overlay while a page opens.

v0.106.0 (2026-07-20)

Animation Studio

  • Every scene now starts with a Foreground row for your art and a see-through Background row you can switch on and fill with a solid color, so setting a backdrop is one click and the background stays off until you want it.

Shorts

  • The Shorts player no longer shows double scrollbars, and the action rail is redesigned so the Vote control is always fully visible.

Studio

  • Snapped quick shapes now save to the layer straight away, so a shape you draw is kept the moment you place it.

v0.105.0 (2026-07-20)

Games

  • Imported 1bit platformers now let the hero shoot (press X) and show a clear objective for each level, so every stage has a goal and a way to fight through it.

v0.104.0 (2026-07-20)

Games

  • Imported 1bit platformers now boot with a title screen and a character select, and every level is built to be beatable start to finish, so a kit turns into a game you can actually play through.

Animation Studio

  • Riffle play and onion skinning again anchor to the frame you are on and show the right range of reference frames, and the timeline frames are larger and easier to work with.

v0.103.0 (2026-07-19)

Studio

  • The comic and animation editors are now separate tools, so drawing a comic page behaves exactly as it did before and the animation editor is free to work the way animation needs. The animation studio gains its own dedicated canvas with shapes that finalize cleanly and steadier scene and frame handling.

v0.102.1 (2026-07-19)

Animation Studio

  • Onion skinning and riffle play now anchor to the frame you are on and show the reference frames reliably, imported images draw onto the canvas without errors, and you can hide a frame from playback, manage frames more easily, and draw fullscreen.

v0.102.0 (2026-07-19)

Animation Studio

  • New Animation Studio: build a frame-by-frame animation on a timeline of scenes, drawing each frame with the full Creator Canvas (brushes, layers, clipping, onion skinning, and riffle play). Add audio tracks, preview it in the player, and publish it as a new animation asset that readers watch inline. You can now import an image straight onto a new layer or paste one from the clipboard while drawing.

v0.101.0 (2026-07-19)

Assets

  • New Sketch Book asset kind: publish a multi-page book of sketches, studies, and concept art using the same page workflow and print build as a comic.

Games

  • Imported 1bit platformers now play with real game feel: stomp enemies, tighter jumps, and forgiving landings, so a freshly imported level is fun to run straight away.

Adventures

  • Fixed imported adventures that reference character or object slots by number, so those scripts now resolve to the right entity instead of failing on import.

v0.100.0 (2026-07-18)

Games

  • You can now bring a Tiled platformer kit straight into the game engine. Open a platformer game, go to its Import tab, drop in your Tiled maps and pixel-art sheets, and FoundryInk builds playable levels, one copy per hero, ready to run.

v0.99.0 (2026-07-18)

Discovery

  • The browse banner now fades in as it settles instead of snapping into place, and the Picked-for-you row shows a gentle placeholder skeleton while your recommendations load rather than a blank gap.

Studio

  • Moderators can now hide an individual comment on any public work, with an optional spoiler label so a reveal control shows in its place. Hidden comments stay out of the public thread until you restore them.

Sharing

  • Share links are now clean and short, and the copy that goes out adapts to what you are sharing, so a bundle, a short, or a single issue each reads naturally.

Reading

  • Interactive adventure rooms now keep the player character out of frame during a closeup, so a terminal or keypad scene stays fully visible.

Under the hood

  • Cover images now serve only for works that are genuinely public and listed, tightening how preview art is exposed. The Bible reads "story" throughout for a warmer, plainer voice.

v0.98.0 (2026-07-17)

Studio

  • Studio ranks now reveal quietly: an established studio that qualifies for several at once just gets its tabs, no wall of banners, and a single genuine unlock shows as a small corner note. Ranks you haven't reached yet sit as tabs at the end of the strip.
  • Superusers can email a printed invite sheet's unclaimed cards, one recipient or a spreadsheet at a time, with a full log of what was sent. The studio QR tab no longer carries the mailer.
  • A Codex character, location, or timeline entry that you toggle public or reorder no longer waits on a mental-state recompute, so those edits are instant.

Discovery

  • Hidden subjects stay hidden everywhere you browse, not only in your feed, and the "Customize feed" subject controls are back beside Picked for you.

Cameos

  • The header logo cameo gets its own over-the-mark or replace-the-mark choice, separate from the splash, and you can download the logo art.

Adventure games

  • Use an inventory item on things in the world, saves are more durable, and the stuck "you got an item" card is gone.

Fixes

  • Apple Pencil and stylus taps now select dropdown menu items.
  • A studio banner overlay no longer swallows clicks meant for the sticky header.

v0.97.0 (2026-07-17)

Browse

  • Browsing is simpler: a row of Lens tabs picks what you're looking for, with Refine sub-tabs underneath, in place of the long strip of filter pills.

Adventure games

  • Imported Adventure Game Studio games no longer freeze at a room exit, and an item you pick up now stays in your inventory instead of vanishing.

v0.96.0 (2026-07-17)

Studio

  • Your studio surface now reveals itself in stages as your work grows, so you meet each tab when it can actually do something for you rather than all at once.
  • Codex characters, locations, and timeline entries each carry a public or private switch, and the parts you mark public build an automatic Wiki tab on your project's public page. Everything starts private.
  • QR invite codes can be emailed out, one recipient or a whole spreadsheet at a time, with a full log of exactly what was sent to whom.

Reader

  • The Academy opens in a slide-out you can read without leaving the page, with topic search and a guided flow through a curriculum.
  • Shorts now take votes and 10-star ratings like the rest of your work, and the iPad page-flip glitch is fixed.

Canvas

  • Drawing gains dither and pressure support, a line hinge, gesture capture, hold to sample a colour, and local recovery so an in-progress drawing survives a reload.

Fixes

  • Asset access wording now matches the kind of asset you're setting up.
  • Muse files enhancement ideas as feedback rather than pointing you elsewhere.
  • Home's Resume and Needs-attention widgets are refined, the creator banner matches the public one, and the header cameo uses a dedicated small logo.

v0.95.0 (2026-07-17)

Naming

  • A series is now called a project everywhere you read it, matching what the rest of the studio already calls it. Nothing moved and nothing changed hands: it is the same work under one consistent word, and searching for "series" still finds it.

v0.94.0 (2026-07-17)

Games

  • Build real-time strategy games: units you select and give orders to, factions, weapons, capturable bases with production queues, a free camera with zoom, and a minimap. Price it all from the new economy panel.
  • Take a whole game out as one portable file and bring it back: settings, variables, objects, scenes, media, and your scripts. Keep it as a backup, move a game between studios, or import one built elsewhere.

Story bible

  • Talk to Character conversations are saved now. Close the window, come back, and the transcript is still there. Share one and your studio's authors can read it and carry it on with you.

Fixes

  • Emails you asked for now actually arrive. Subscribing to a studio or following a series turns its email bell on, as it was always meant to, and re-saving an entry no longer disturbs a choice you already made.
  • The activity-feed privacy option now says what it enforces.
  • The header cameo sits inside the logo mark instead of colliding with the wordmark.
  • Browse rails serve covers from the image service.

v0.93.1 (2026-07-16)

Fixes

  • Projects and series are still something you follow. Subscribing is for studios, so the two words now mean two different things again.

v0.93.0 (2026-07-16)

Subscribing

  • Following a studio is now called subscribing, so there is one word for it everywhere: free or paid, you are a subscriber.
  • You can leave from the same place you joined. Unsubscribe now sits in the subscribe window, and it tells you exactly what happens first. On a paid tier you keep the access you have paid for until your billing period ends, you are not charged again, and you stay subscribed for free after that.

v0.92.0 (2026-07-16)

Reader

  • The end of an asset is now one card: rate it, leave your thoughts, and see what's next in one place. Your rating and your short take are the same thing now, so your words land in the discussion with everyone else's instead of a separate list further up the page. The discussion opens as a slide-out, so you never lose your place.

Public pages

  • Studio and series banners are tighter, fade into the page, and sit under the header. The Browse hero is a third shorter, so you reach the work sooner.
  • The audience figure on a studio page now says what it counts: Subscribers.
  • Studio pages load faster: covers resolve in a couple of round-trips rather than dozens per row.

Fixes

  • An adventure game that allocates a huge array can no longer freeze the tab it is playing in.
  • Unread counts no longer poll every minute in the background. They still arrive live and refresh the moment you look at the tab.

v0.91.1 (2026-07-16)

Fixes

  • Drawing on a page now works against the page art itself rather than a small preview of it, so what you draw keeps the resolution your readers see. A flattened drawing that would have shrunk a published page is now refused with an explanation instead of quietly lowering its quality.
  • Browse loads faster: genre rows now wait until you scroll near them, as they were always meant to, which cuts the requests a single Browse page makes to roughly a quarter. Every genre is still reachable from Filters.

v0.91.0 (2026-07-16)

Home

  • A Resume section now sits under Needs attention: pick your own work back up from the posts, assets, and studios you touched most recently, drafts included.

Adventure games

  • Imported Adventure Game Studio games play properly: audio, rooms that scroll, fades between rooms, and swapping the character you control. A game no longer freezes when a region sends you to a new room, and the Import tab drops the project rail it never needed.
  • The adventure wizard's wording now matches what you actually get: a clean, empty room to build from.

Guide

  • The user guide covers point-and-click adventures and importing an existing game, plus stickers, donations, the Help center, and studio page layout.

Cameos

  • A cameo that follows you from the splash screen now stays with you across tabs for the rest of your visit, instead of only the tab you started in.

v0.90.0 (2026-07-16)

Adventure games

  • Imported Adventure Game Studio projects now run the last of the classic features: variables shared across every script, save slots players can name and return to, on-screen overlays, and typed-command play for games built that way.

v0.89.1 (2026-07-16)

Fixes

  • Room numbers in an imported Adventure Game Studio project now point at the right scenes, so doors and exits take you where the original did. Scene positioning snaps to centre, and the icon bar no longer disappears.

v0.89.0 (2026-07-16)

Adventure games

  • Imported Adventure Game Studio projects now look and behave like the original: the same on-screen interface, your own fonts, and script support for arrays and parameters. Every one of DemoQuest's 24 scripts compiles.

Cameos

  • A cameo that appears on the splash screen now follows you onto the public header, perched on the logo. Click it to find out who it is and whose studio they came from.

Academy

  • Draw right in your studio is now a full manual, expanded from three sections to fifteen.

Fixes

  • Script and story errors that were quietly blocking publishing are now shown, so you can see exactly what needs fixing instead of wondering why Publish is off.

v0.88.0 (2026-07-16)

Adventure games

  • An imported Adventure Game Studio game now plays: room events fire, dialog trees run, characters scale with depth as they walk, and your GUI artwork renders the way it did in the original.

Academy

  • Point-and-click adventures is now a full manual, expanded from four sections to fifteen.
  • Tutorials end with a choice of where to go next rather than a single fixed step.

v0.87.0 (2026-07-16)

Help

  • A Help center button now sits in the header: read the Academy without leaving what you were doing. New accounts open straight into a short orientation read covering what FoundryInk is and how it fits together.
  • The Academy has a "New here?" lane for anyone still working out where to start.

Adventure games

  • Importing an Adventure Game Studio project now reads far more of the original: a wider range of sprite formats, full room data, the project file itself, and your real names and events carry across instead of being approximated.

Fixes

  • Donations are now a single on/off switch on the Donations admin page. The old control offered rollout percentages and per-studio overrides that never applied to a platform-wide button, and some of them quietly did nothing.

v0.86.0 (2026-07-16)

Studio

  • Your public page can show your audience size: one combined number counting everyone following your studio plus everyone on a paid subscription, each person counted once. It's on by default and you can switch it off in Audience, Public page.

Adventure games

  • Importing an Adventure Game Studio project now works start to finish: scripts compile, art and audio come across, room scripts convert, and you can start an import from the create wizard or ask Muse to run it.

Support FoundryInk

  • A Donate button now sits in the public header. Anyone can give a one-time gift to FoundryInk without signing in or creating an account, and leave an email if they want a receipt.

Fixes

  • Clicking a studio name in the breadcrumb now lands on its Feed rather than the Series tab.

v0.85.1 (2026-07-16)

Fixes

  • "New asset" on a project now opens the full Create wizard, so every asset type goes through the same guided flow with its own options. Grouping existing assets into a bundle keeps its own button where bundles are enabled.
  • Adventure games now start as a clean, empty room instead of a sample study, so there's no throwaway demo content to clear before you begin.
  • Importing an Adventure Game Studio project reads more sprite formats, asks you to confirm before it replaces the current game, and keeps a converted script as an editable draft rather than blocking on it.

v0.85.0 (2026-07-15)

Studio

  • The community feed is now a Feed-tab style rather than a whole-page swap: pick it in Audience, Public page, and only your Feed tab changes to the warmer, comment-friendly timeline. Your banner, About, pins, and every other tab stay exactly as they were, so all your links keep working.

Adventure games

  • The adventure editors reached from the project tree (views, characters, GUIs, dialog trees, cursors, and global variables) now open correctly, and a new global-variables editor lets you define your game's state. Rooms, sprites, and audio open straight to the right place from the tree.

v0.84.0 (2026-07-15)

Adventure games

  • Build point-and-click adventures the classic way: dedicated editors for animation views, characters, GUIs, dialog trees, cursors, and rooms, plus a script editor and live runtime to play what you author.
  • Bring an existing Adventure Game Studio project into FoundryInk: import the game source (game file, scripts, sprites, and rooms) and it converts into an editable FoundryInk adventure you own and can keep working on.

v0.83.1 (2026-07-15)

Fixes

  • Your public studio page's layout picker now shows the mode you actually saved, so switching between the standard and community-feed layouts sticks.
  • Your studio's About now lives in one place: any earlier About text is carried into the studio description that both the editor and your public page read, so the two always match.

v0.83.0 (2026-07-15)

Studio

  • Every asset editor now has a full-screen mode with a Muse panel you can toggle on or off, so you can focus on the work or bring the assistant right alongside it.
  • Give your public studio page a community-feed layout: an opt-in, conversation-first timeline instead of the standard page.

Invites

  • Creator invite cards can now carry permission grants: claiming a card can set up the new creator's personal studio with the access an organizer chose, on top of the account approval every claim already gives.

Fixes

  • The assistant now knows exactly which asset you're on, so its help is on-target.
  • A card link that carries the printed code now opens a code-entry page instead of a 404, coverless art and image posts show a poster in feeds, and sharing to Instagram waits for the image to be ready before publishing.

v0.82.1 (2026-07-15)

Fixes

  • Sharing to Instagram is more reliable: publishing no longer fails on certain accounts, and the share panel no longer greys Instagram out for work that has a cover image instead of a dedicated share image.

v0.82.0 (2026-07-14)

Games

  • Adventure games now have a real scripting layer: write branching logic in FoundryScript with event handlers and a game API, compile and run it live in the studio, and get help from the assistant. Existing AGS-style adventures can be read in as a starting point.

Merch

  • Stickers are a new sell-anything kind: upload one piece of artwork, pick the physical sizes to offer, set a per-sheet price, and the platform lays out and prints a die-cut sheet on demand.

Studio

  • A sheet's external note now shows on the public card-claim page, while the internal organizer note stays admin-only.

Fixes

  • The publish Share sheet no longer scrolls sideways.

v0.81.2 (2026-07-14)

Fixes

  • An invite-code sheet's internal organizer note is now kept private to admins and no longer appears on the public card-claim page.

v0.81.1 (2026-07-14)

Fixes

  • Claiming a creator invite now works whether the link carries the card's QR token or its printed FI code, so either one gets you in.

v0.81.0 (2026-07-14)

Studio

  • Series settings are now grouped into sub-tabs, each reachable from studio search and editable with the assistant's help, so a long settings page is easier to navigate.
  • New projects start with the editorial review step turned off, so a solo creator can publish straight from draft. Turn it on any time you want an approval flow (existing projects keep their current setting).

Games

  • The adventure game studio got polish: templates now open in the create wizard, a locked full-screen editor, and better room-stage fitting.

Fixes

  • The pre-launch teaser is now kind-aware, so a game no longer describes itself in terms of "pages".

v0.80.0 (2026-07-14)

Games

  • Build point-and-click adventures: a new adventure genre for game assets pairs a branching-story engine with a scene player, so you can author explorable rooms, inventory, and hotspot-driven narrative.

Studio

  • Studio search now finds Academy tutorials too, so you can jump to a how-to right from the same search you use for your projects and settings.

v0.79.0 (2026-07-14)

Discovery

  • Studios are now discoverable channels: a new public Studios directory at /p/studios, linked from the footer and included in the sitemap with structured data, so search engines can find and list every studio.

v0.78.0 (2026-07-14)

Public pages

  • Studios, series, and individual works now each get their own short blurb plus a richly formatted long description, with a per-object choice of showing just the brief (with a "More" toggle) or the full write-up above the listing.

Sharing

  • New ways to connect your social accounts: an Instagram Login connector (works with a creator or business profile, no Facebook Page required) and Facebook Login for Business.

Fixes

  • Every sign-in point now uses the same crisp splash-screen wordmark.

v0.77.0 (2026-07-13)

Studio

  • Your studio standing card now features Inky, our ink-drop mascot, reacting to where your studio sits, so a dry status panel feels a little more alive.

v0.76.2 (2026-07-13)

Fixes

  • In the shorts player, the like/save/share action rail no longer overlaps the play and search controls on short, wide screens.

v0.76.1 (2026-07-13)

Fixes

  • Your studio activity feed, heatmap, and contributor stats now show only your own studio's activity, with platform-side entries kept out.

v0.76.0 (2026-07-13)

Shorts

  • Multi-page shorts now play like timed stories: segmented progress dashes at the top, each page auto-advancing on a timer you set per asset (a single still gets one progress bar, a video plays to its end).

Fixes

  • Adding a card for payouts now recovers on its own if your studio was left with a stale billing record from before go-live, instead of getting stuck.

v0.75.0 (2026-07-13)

Studio tools

  • Add a free-text note to any printed invite-code sheet (say, the event and booth it was handed out at). The note shows on the admin Printed tab and, read-only, on every card's claim page, so a new creator sees the context you attached.

v0.74.0 (2026-07-13)

Sign in

  • Every sign-in point now takes you through one consistent, branded FoundryInk login screen instead of jumping straight to a bare provider chooser.

Discovery

  • Public pages now carry rich structured data, so search engines can show your studios, series, issues, events, and reviews with better titles, ratings, and breadcrumbs.

Studio tools

  • Invite-code management grew up: repeat scans are now logged, a failed-claim filter and unrevoke are available, you can export a single card, and claim rows link straight to the claiming member's profile.

Fixes

  • Studio badges on Browse are now icon-only so they can't overflow a card, and the sticky header stays above card overlays.

v0.73.2 (2026-07-13)

Polish

  • Tidied wording across several panels (tips, publish checks, campaign pledges, the asset-kind picker, and more) for consistent, cleaner punctuation.

v0.73.1 (2026-07-13)

Shorts

  • Sharing a short now opens FoundryInk's own Share sheet, matching every other Share button on the site, instead of the phone's built-in share menu.

v0.73.0 (2026-07-12)

Discovery

  • Every asset now shows a public view count on feed cards, the shorts rail, Browse, and the reader, so readers can see what is catching on.
  • Fixed the Customize feed panel to bring back the Want and Don't-Want subject controls, now sitting right next to "Picked for you".

v0.72.0 (2026-07-12)

Discovery

  • "Filter your feed" now offers the full set of Browse filters, not just Subject: narrow your feed by genre, type, theme, art style, era, language, and more, all from one panel.

v0.71.0 (2026-07-12)

Shorts

  • Every studio's public page now has a Shorts tab: a quick, swipeable player of that studio's free, published short-form pieces, with a count that always matches what the player will actually show.
  • You can tip a creator right from the shorts rail. The Tip button appears only for studios set up to receive payments, so a tip never bounces.

v0.70.1 (2026-07-11)

Reliability

  • Fixed a condition where busy pages (the homepage and Browse, which load many things at once) could briefly fail to load under heavy traffic. High-demand pages now have the headroom to serve every request.

v0.70.0 (2026-07-11)

Onboarding

  • Printable creator invite cards have a fresh, branded keepsake design, so the card you hand out at an event looks the part.

Performance

  • Cover thumbnails now load from an edge cache, so Browse and search pages with lots of covers come in noticeably faster.

v0.69.0 (2026-07-11)

Discovery

  • Studios you engage with now get a visibility lift in your personalised feed and on Browse, so the makers you follow surface more often.
  • Animated covers hold still on Browse rails and the grid and start playing when you hover, so the page stays calm at rest.

Reading

  • Reader's Lists: studios can curate reading lists that span more than one studio, and you can add any release to a list straight from its card.
  • Your library shelf is now yours to arrange: drag items to reorder, and edit or remove saved entries.

Studios

  • A weekly digest email rounds up your new followers and new subscribers. It is opt-in and off until you turn it on.
  • Your home tab shows a richer standing panel, so you always know exactly where your studio sits on the policy ladder.
  • The create wizard's next-steps now point you straight at the distribution tools for a finished piece.
  • Teaser cards for unreleased work read as a pre-launch teaser instead of showing a price or a "free online" label.

Trust and safety

  • A studio policy-strike ladder now escalates as strikes accrue: a silent visibility hold first, then auto-unpublish, then archive, with a symmetric unwind when strikes are lifted.

Getting started

  • Creator invite codes with printable QR cards: scan a card handed out at an event to claim your spot and skip the waiting period.

v0.68.0 (2026-07-06)

Discovery

  • Podcasts, audiobooks, and videos without cover art now show a clean default poster in feeds and Browse instead of a blank tile.

Academy

  • A new "Market your work" tutorial walks creators through driving their own traffic to a piece.

v0.67.0 (2026-07-06)

Publishing

  • Put an asset in a pre-launch teaser mode before it goes live: readers get the cover and a preview you choose, nothing more, until you release it.

Discovery

  • Audio and video assets now get a proper card in feeds and Browse, with a play affordance so a podcast, audiobook, or video never shows as a blank poster.
  • A studio is now automatically discoverable the moment it publishes a public asset, fixing series that promised to be public but never showed up.

Studio

  • Studio Settings are now grouped into sub-tabs, so each area has room instead of one long page.
  • Switching studios no longer briefly shows the previous studio's project list.

Reading

  • Public audio and video players no longer offer a browser "Download," so a streamed or teaser file is never handed over. Buying still unlocks the real download where the creator allows it.

v0.66.0 (2026-07-06)

Feed

  • Your feed now weighs how loved a piece is, so work readers adore can rise above something newer that has not caught on yet.

Browse

  • Fixed a problem where picking two or more values in the same Browse filter could make the page stop loading.

Shorts

  • Tapping a short now opens it at the top, and the player gains the same overflow menu the feed has.

v0.65.0 (2026-07-06)

Reading

  • A new storytelling effect lets a comic hide alternate frames that flash for a split second as you read. It always shows a photosensitivity warning first, and you can turn the frames off entirely in your reading preferences.

Codex

  • The character window is now tabbed, Description, Mental State, Reference Art, Appearances, and Talk, so each part has room to breathe.

v0.64.1 (2026-07-06)

Reading

  • A comic strip's public page now shows its actual segments inline instead of just the poster image.

Feed

  • Animated covers in the feed now sit still and play only when you hover, so a screen of them stays calm.

v0.64.0 (2026-07-06)

Audiobooks

  • Publish an audiobook: narrated audio with chapters, an optional link to the book it reads, and the same in-browser player as podcasts.

Feed

  • Tune your feed to your comfort: include or exclude sensitive subjects, and use the menu on any card to say "not interested" or report it.

Shorts

  • Shorts now link to their project, open comments in a slide-out, and can be saved straight to your bookshelf.

Covers

  • Animated GIF covers keep their animation instead of freezing on the first frame.

v0.63.2 (2026-07-06)

Reading

  • Comic strips with unusual page shapes now display at their true proportions in the reader instead of being squished to fit.

v0.63.1 (2026-07-06)

Publishing

  • If your studio cannot take money yet, publishing a paid item now tells you so up front and points you at the payout setup, instead of quietly refusing.

v0.63.0 (2026-07-06)

Academy

  • The Academy landing page now asks who you are, creator, reader, or retailer, and shows you the tutorials for that path first.

v0.62.0 (2026-07-06)

Academy

  • Two new tutorials join the Academy, covering reader challenges and running a shop with retail, bringing the library to 43.

Collaborate

  • Each Feed column now scrolls in its own lane, so one busy column no longer drags the rest of the page with it.

v0.61.0 (2026-07-06)

Browse

  • The Browse left column now has a Following block: the studios and series you follow, newest first, one click from wherever you are.

v0.60.0 (2026-07-06)

Podcasts

  • Publish podcast episodes: upload your audio, add chapters and a transcript, and readers play it right in the browser. Turn on syndication and your free episodes get their own feed, while paid episodes stay for buyers only.

Creator Canvas

  • A big drawing pass: drawing guides to keep perspective true, Animation Assist for frame-by-frame work with onion skinning, live text layers you can re-edit, layer gestures, and a light or dark canvas.

Studio

  • A "Needs attention" inbox on your Home gathers everything waiting on you across your studios: assigned tasks, orders to ship, commissions, and paused gallery prints you can now resolve in place.

Browse

  • A new left column collects your Shorts, pinned studios, and subscriptions.
  • Event cards scroll you to the event and open its full details.
  • "Find more" links take you from My Shelf straight into a Browse filtered to what you were looking at.

Shops

  • The indie shop directory is complete: find shops near you, follow their socials, and step into a shop's room.

Collaborate

  • The Collaborate console now locks to the viewport, so the panes scroll on their own instead of the whole page.

v0.59.0 (2026-07-06)

Studio

  • Studio search now reaches across every studio you belong to: find a studio or an asset from any of them in one search, and it switches you to the right studio as you open it.

v0.58.0 (2026-07-06)

Studio

  • A global search box in the studio header jumps you straight to any tab, setting, page, portal, project, or asset, and can even deep-link into a specific settings panel. You only see what you have access to.

v0.57.1 (2026-07-06)

Muse plans

  • Switch Muse tiers cleanly: an upgrade takes effect right away and only charges the difference, while a downgrade keeps your current tier until the period ends, then moves down at renewal, with the dates shown so you know exactly when.

v0.57.0 (2026-07-06)

Muse plans

  • Cancel a paid Muse plan yourself from billing, and keep full access until the end of the period you already paid for. Change your mind? Resume it before then and nothing lapses.

v0.56.2 (2026-07-06)

Muse plans

  • If a paid plan's payment confirmation is delayed, your billing page now corrects itself on load and applies the plan you paid for, instead of showing Free.

v0.56.1 (2026-07-06)

Muse plans

  • The Basic plan can now be subscribed to and reads back correctly, and each plan is described by what it can do rather than any technical detail under the hood.

v0.56.0 (2026-07-06)

Muse plans

  • A clearer plan ladder for Muse, Free through Basic, Advanced, and Premium, with each paid tier drawing on a more capable Muse model for your studio.

Profiles

  • Your Bio now shows on collaborator profile surfaces, so teammates see your introduction where they meet you.

v0.55.0 (2026-07-06)

Events

  • Add a rich "Advanced Details" write-up to an event, formatted like a blog post. Readers see a "More details" button that opens the full write-up in a modal.

Home

  • The creator Home now groups its sections under an Activity switch, so you can tab between them instead of scrolling one long stack.

v0.54.0 (2026-07-06)

Discovery

  • Upcoming events from studios you follow now appear in your Home feed, poster and all, so a signing or convention shows up right alongside new work.

v0.53.0 (2026-07-06)

Guided reading

  • Reshape a guided-reading panel you already placed: reopen its outline and drag the points to adjust the focus area, no need to delete and redraw.

v0.52.1 (2026-07-06)

Reviews

  • A critic review's full write-up now renders with the same rich formatting as a news or blog post, so headings, links, and emphasis all show up.

v0.52.0 (2026-07-06)

Events

  • Share an events page exactly as you filtered it: the link recreates the full view (list, calendar, or map, with your filters) for whoever opens it.

Reviews

  • An asset's reviews now show as condensed summary cards, each with its star rating, and open in a modal reader so the page stays tidy.

Cameos

  • Splash cameos can animate as a gif or replace the wordmark entirely, and admins can quietly shadow-reject a cameo without notifying the studio.
  • Browse cameo runners are genuinely rare now, so they stay a surprise.

v0.51.0 (2026-07-06)

Discovery

  • Browse and search gain richer filters: sort a series by its themes, art styles, and eras, and narrow studios by creator type and country.

Learn

  • The new FoundryInk Academy walks you through the platform with hands-on tutorials, and tutorial steps can now deep-link straight into the tool they teach.

Analytics

  • Studios can get a weekly readership summary by email, on by default and easy to switch off on its own without touching your other notifications.

Reviews

  • The review TL;DR editor now takes multiple lines.

Fixes

  • Instagram auto-share now fires reliably, falling back to the cover art for its image.

v0.50.0 (2026-07-06)

Publishing

  • Adjust exactly which connected sites a post shares to right from the publish Share sheet, so you decide where each release goes as you push it live.

Blog

  • Start a blog post from a blank page, and new news and blog posts now begin as drafts instead of publishing straight away, so nothing goes live before you say so.

Creator Canvas

  • The pen now tapers with real pressure and the brush-size rail scales exponentially, for finer control at the small end and bolder strokes at the top.

v0.49.0 (2026-07-06)

Reviews

  • Reviews now read exactly like News and Blog posts: a list of link cards that open a full review reader with thumbs up/down, reader comments, and a tip jar, and they surface in Browse and the studio Feed the same way. Accreditation is now earned from real reader engagement (reads, thumbs-up, agreement rate, volume, and maturity), never from a critic's own star rating.
  • The review editor gains full parity with the blog editor: rich text, Muse help, SEO controls, and auto-share, plus a split pane that previews the work being reviewed right beside the draft.

Publishing

  • Publishing an asset now opens an in-app Share sheet, with a Share button sitting right next to the live badge so you can spread the word the moment it goes live.

Browse

  • Fixed a bug where featured cameos could carpet the Browse feed. Rarity is now anchored to a per-tab session, so surprises stay rare.

v0.48.0 (2026-07-06)

Reviews

  • Critics can start a review two ways now: attached to a work on FoundryInk, or unattached and pointing at an outside link. Each review tracks its own read count for a studio's stats, and a built-in explainer spells out what the Crisp and Faded verdicts mean.

v0.47.0 (2026-07-06)

Reviews

  • Every published review now has its own reader page, a clean article view with the verdict, cover, and a link back to the work it covers. A studio's Reviews tab is driven by its settings, and a studio's own published reviews stay readable so it can build toward accreditation.

v0.46.0 (2026-07-05)

Reviews

  • Writing a review now happens in a split-screen editor: your article on one side and its cover on the other, so critics can shape the whole piece in one place.

v0.45.0 (2026-07-05)

Reviews

  • The studio Reviews area now splits cleanly into two sides, the reviews your studio writes and the reviews written about your work, each with its own inline on/off switch. Admins also get an at-a-glance critic accreditation column in the Studios grid.

v0.44.0 (2026-07-05)

Reviews

  • Studios can now be granted official critic accreditation directly by the FoundryInk team, a Critic requests tab collects studios asking to be accredited, and review-count badges show at a glance how many reviews a studio has written.

v0.43.0 (2026-07-05)

Reviews

  • Critic reviews are now owned by a studio, not an individual: you review through your studio, and a studio earns accreditation to have its verdicts count. A reviewing studio can be granted read access to an asset (any of its members can then open it to review), while the download file always stays locked.

v0.42.0 (2026-07-05)

Critic

  • The full studio-and-critic review workflow is here: studios can grant a critic read access to an issue (a comps tab tracks who holds access), critics write independent posts, and access to read never unlocks the download file.

Studio

  • A new "Assets" toggle lets a studio that publishes nothing of its own (a pure news or blog outlet, or a critic studio) switch off asset creation and hide the "Series" catalog tab on its public page. On by default, and existing works are always kept.

v0.41.1 (2026-07-05)

Critic

  • Critics now see a "Request review access" button up front in the composer, so they no longer have to fail a publish to discover they need access.

Creator Canvas

  • Alpha lock now holds for the eraser, QuickShape, and ColorDrop, so those tools stay inside a layer's existing pixels like the rest of the brush toolset.

v0.41.0 (2026-07-05)

Browse

  • Pin the studios and series you love to your For You feed, so new drops from them always surface first.

v0.40.0 (2026-07-04)

Creator Canvas

  • A big drawing-tool pass: QuickShape (draw a rough shape, get a clean one), two-finger gestures, an Adjustments panel, Transform, layer alpha-lock and clipping masks, a quick menu, and Page Assist navigation.

Critic Studio

  • Critic verdicts are now Crisp or Faded, with an in-place explanation of what each means.
  • New Critic Studio for review accounts: a critic persona (name and avatar), stats, and a requests panel. Studios can choose whether reviews appear in their feed and turn reviews on or off per project.

Studio

  • A studio can hide the public-page tabs that do not fit it (the Feed home tab always stays on).

Profile

  • Your home address is now entered as separate fields (street, unit, city, state), and the redundant standalone ZIP box is gone.

v0.39.0 (2026-07-04)

Events

  • Public event cards now show the event's full street address.

v0.38.0 (2026-07-04)

News and Blog

  • Public news and blog posts get a prev/next pager to page between a studio's posts, the same style as the comic reader's navigation.
  • Fixed news and blog cover images not showing on the studio feed.

v0.37.0 (2026-07-04)

Studio

  • A studio owner or admin can reply to an audience message by opening an in-app direct message with the reader who wrote in.

v0.36.0 (2026-07-04)

Studio

  • Readers can send a studio a private message with "Message this studio". A studio opts in to receive them and reads them in its Audience tab; messages stay private to the studio.

v0.35.1 (2026-07-04)

Blog

  • The back link on a post now returns you to the tab you came from, News or Blog, instead of always the same one.

v0.35.0 (2026-07-04)

Events

  • Events, both across the platform and on each studio, now come with List, Calendar, and Map views, plus "find events near me": enter a ZIP or share your location, pick a radius, and see what is happening nearby.

Shops

  • A new indie comic shops directory: browse shops near you, submit a shop for the map, and each approved shop gets its own community room. Submissions go to a review queue before they appear.

Studio

  • The studio Feed tab is now a combined activity feed, like Home, so it is never empty.

Merch

  • Merch creation lets you choose right in the flow whether to ship it yourself or connect a print provider.

v0.34.0 (2026-07-04)

Blog

  • Public blog posts now show the studio's avatar and a Share button right in the byline.

Studio

  • News post covers now show correctly in the feed and on the Events tab, and the content counts on the studio page reflect the real numbers.

v0.33.0 (2026-07-04)

Studio

  • Add a public "About" blurb to your studio page, written in Markdown, that readers see on your profile.
  • The studio calendar no longer shows the same event twice.

Merch

  • The cart now handles multi-variant merch, so buyers pick the exact variant (size, colour, and the like) they are ordering.

Events

  • Studio Upcoming Events reveals more with a "+N more" button instead of cutting the list off.
  • Event descriptions now render as clean text, without stray HTML tags leaking through.

v0.32.0 (2026-07-03)

Studio

  • Your studio page and the admin Studios list now show how much storage the studio is using against its allowance.

v0.31.0 (2026-07-03)

Merch

  • Sell merch in multiple variants (size, colour, and the like); buyers pick a variant at checkout.
  • Bulk-import your products from your connected print provider, bringing over variants, prices, and photos as ready-to-sell merch.

Tasks

  • New tasks get a sensible default due date, the asset task board gains a calendar view, and there is a read-only work calendar across the whole studio.

Accounts

  • Everyone now has a Reader role by default. If you sign in as a reader only, you land on Browse; with any creator role you land in your studio.

v0.30.1 (2026-07-03)

Discovery

  • Your For You timeline now flows straight into the mixed Browse catalog as you keep scrolling, and tapping any short opens it full-screen wherever its card appears, feed or Browse.

v0.30.0 (2026-07-03)

Discovery

  • Browse, For You, and Shorts are now one discovery feed that adapts to whether you are signed in: signed-in readers get a personalised timeline that flows straight into the wider catalog, and visitors get the catalog, all reachable from a single header search.

v0.29.0 (2026-07-03)

Creator Canvas

  • After you save a drawing, the page thumbnail refreshes right away instead of showing the old image from the cache.

v0.28.0 (2026-07-03)

Feed

  • When a community post shares a GIF or image, the For You feed now plays it as a soft, cropped backdrop behind the card so the row feels more alive.

v0.27.0 (2026-07-03)

Feed

  • Community and AMA activity in the For You feed is grouped into tidy cells of up to four, laid out in their own separated rows so the timeline reads more clearly.

v0.26.1 (2026-07-03)

Feed

  • Shorts in the For You feed now play inline like the rest of the videos, a video that is both a new release and a short no longer shows up twice, related community posts are merged into a single card, and banner content shows as a strip.

v0.26.0 (2026-07-03)

Merch

  • Link a print-on-demand provider to a studio and have every merch order printed and shipped automatically, with order status tracked in the studio.

Assets

  • Readers can now up or down vote an asset, and the "saved" count reads more clearly.

Studio

  • Opening a studio link you don't have access to now forwards you to the public version of that page instead of a broken screen.
  • Video posters now appear on video tiles across the studio feed and browse rails, instead of a blank box.
  • Asset-detail actions now say "asset" rather than "issue".

v0.25.0 (2026-07-03)

Studio

  • The studio tabs are consolidated into two clearer hubs: Tasks and Audience.

Creator Canvas

  • Copy, cut, and paste on the canvas with Ctrl/Cmd + C, X, and V using the Select tool.
  • Your drawings are no longer lost when you leave the canvas or navigate away.

Shorts

  • The "Show in Shorts" toggle now sits right beside its label.
  • Shorts from studios that are not listed in Browse (the default) now appear in the Shorts feed, so the toggle and the feed finally agree.

Video

  • Set how many seconds of a paid video play as a free preview, right on the Video tab (defaults to 5).

Feed

  • Community posts that are a GIF or image now render properly instead of showing a broken line.
  • MUSE now understands video assets, Shorts, and the For You feed when you ask about them.

Collaborate

  • Profiles and Home now show a "Member since" join date.

v0.24.0 (2026-07-02)

Creator Canvas

  • Organize your work with layer groups and multi-select, pick a blend mode from a dropdown, and smudge to blend paint.
  • The page detail now shows your flattened artwork (no more checkerboard), and you can share a custom brush so other studios can use it.

Video

  • Paid videos can offer a free preview: viewers watch the first few seconds (a teaser clip you upload), then see a buy prompt.
  • Video posters now show as the thumbnail across the catalog and feed, and a video tile plays a muted preview on hover with a Watch now action.

For You

  • AMA and community cards in the feed now show their message, so a card reads as real content instead of a blank tile.

Research Center

  • Fixed the Research Center endpoints that could return an error for certain date ranges.

v0.23.1 (2026-07-02)

Creator Canvas

  • Polished the artist mode: the canvas now fits the page correctly, strokes land exactly under the cursor, transparency renders cleanly, the page no longer scrolls while you draw, and autosave and undo behave reliably.

v0.23.0 (2026-07-02)

Creator Canvas

  • A full-screen artist mode for drawing on a page: a colour wheel, brush and eraser, pinch and drag to zoom and pan, an eyedropper to sample colours, and comic-ready defaults out of the box.
  • Brush Studio: build and tweak your own pens and reuse them across pages.

Research Center

  • A new gated Research Center gives approved accounts aggregate, anonymized market-research insights, with a CSV export for offline analysis.

Fixes

  • Signing in with Google now shows the account chooser every time, so you can switch accounts or pick between several Google logins.
  • Standalone pages such as the changelog, terms, and privacy now carry a logo link back to the site instead of being a dead end.

v0.22.0 (2026-07-02)

Creator Canvas

  • Draw directly on any page in the studio: a full-screen canvas with layers, brushes, colours, and undo/redo. Your work saves, publishes, and shows to readers as finished art.

Shorts

  • The Shorts player now fills the screen in a 9:16 frame with a soft blurred backdrop, tap to pause, drag to scrub, double-tap to like, and a follow button.
  • Free-to-watch videos now qualify for Shorts, and the "Show in Shorts" opt-in moved onto the Content tab where it is easy to find.

For You

  • The For You feed is redesigned as a cover-art grid with filter chips, a spotlight hero, and a masthead for Premium studios.

Discovery

  • Browse puts the For You and Shorts tiles together on one row.
  • A prominent "Invite friends" card now sits on your profile home.
  • The unsubscribe page gains a "Go read on FoundryInk" link so it is no longer a dead end.

Video

  • A published video now plays inline with its poster on the public page, instead of showing a blank portrait box.

v0.21.0 (2026-07-02)

For You

  • A new "For You" feed gives signed-in readers one personalised timeline that mixes new releases, studio posts and news, community room activity, open AMAs, shorts, and live reader challenges from the studios and rooms they follow.
  • Choose where you land when you open FoundryInk: Browse, your For You feed, Shorts, or your profile home. Set it in Preferences and it follows your account across browsers.

Invites and comps

  • Vouched invites: bring someone onto FoundryInk with a personal invite link, and optionally hand them a complimentary copy or subscription as part of it.
  • Studios can grant comps (a free asset or subscription) to readers, with full comp accounting so every give-away is tracked against the studio's quota.

Video

  • Publishing a video now checks that a source file is uploaded, and the video studio gains a side Discussion rail plus a "use current frame as poster" option that reads cleanly from the source.

Bundles

  • Unpublishing an asset that belongs to a published bundle now takes those bundles offline too, with a heads-up first, so a bundle never keeps selling a copy the buyer can no longer receive.

v0.20.1 (2026-07-02)

Print

  • Print trim sizes are now strictly the presets offered for each asset. A custom width or height is rejected up front instead of failing later at print time, and any legacy off-preset size normalizes to a preset the next time you save.

v0.20.0 (2026-07-02)

Video and Shorts

  • Publish a video as its own asset kind, with a built-in player on the asset page and in a pop-out viewer.
  • Flag eligible assets into the new Shorts feed at /p/shorts: a swipeable, vertical run of short videos that readers can like as they scroll.

Books

  • The book editor gets a per-page ruler, and the document status line no longer wraps.

v0.19.0 (2026-07-01)

Books

  • In the book editor's full-screen manuscript view, the toolbar now stays put, and you can scroll the pages and the comments independently.

v0.18.0 (2026-07-01)

Books

  • Import a manuscript: bring an existing PDF, DOC, or DOCX into a book and its text and images land in the editor, ready to lay out. You can still skip it and write from scratch.
  • Ruler margin markers now track the cursor precisely while you drag them.

v0.17.0 (2026-07-01)

Books

  • The book editor now lets you drag images from one page to another, use the usual clipboard shortcuts (cut, copy, paste), and reach common actions from a right-click menu.

v0.16.5 (2026-07-01)

Books

  • Fixed the book editor so autosave no longer reverts your recent edits, and moving an image to another page now sticks.

v0.16.4 (2026-06-30)

Books

  • More book editor polish: the menu bar and dialogs now work in full-screen manuscript view, comic trim sizes are clearly labelled, you can drag an image onto another page, and there is now a vertical ruler to match the horizontal one.

v0.16.3 (2026-06-30)

Books

  • A big polish pass on the book editor and reader: page trims, a smoother caret and zoom, a faster reader for long books, ruler margins, and resize and move for images.

v0.16.2 (2026-06-30)

Books

  • The page-by-page book editor now behaves like a real word processor, and you can bring in Muse to help you write, right inside the editor.

v0.16.1 (2026-06-30)

Fixes

  • Books offered as a download or in print now have the same Generate PDF and send-to-printer publishing flow as comics.

v0.16.0 (2026-06-30)

Books

  • The page-by-page book editor is much more complete: choose a page size and set up your pages, drop in and import images and lay them out (wrap text, send behind or bring to front), work with bulleted and numbered lists, and manage your covers as a setting.

v0.15.1 (2026-06-30)

Fixes

  • Fixed the page-by-page book editor so you can click into a page and type.

v0.15.0 (2026-06-30)

Books

  • A page-by-page book editor: lay out a book with real pages at a chosen trim size, read it like a book (page-flip or vertical scroll), and send it to print as a saddle-stitch booklet through the in-house press.

v0.14.0 (2026-06-30)

Reading

  • Scrolling through a tall page now counts toward your reading progress, so your "continue reading" position stays accurate on long, vertical pages.

v0.13.0 (2026-06-30)

Trust and safety

  • Banners and avatars are kept safe for work on public surfaces. A mature banner or avatar no longer appears in the Browse spotlight or other open spaces.

v0.12.0 (2026-06-30)

Community

  • A share button on public community room pages, so you can send a room to a friend in a couple of taps.

v0.11.0 (2026-06-30)

Selling

  • Sell off-site: drop a store grid, a buy button, or a free sample onto your own website, and readers can buy or preview your work right there without leaving the page. Your dashboard shows how much revenue each external site drives.

Browse and studio

  • The Prints and Art rail now sits at the bottom of the home view.
  • The studio tab explainers list the full current set of tabs.

v0.10.0 (2026-06-29)

Cameos

  • A cameo splash overlay can now play as a one-shot animation, running once and then resting on its final frame, instead of always looping.

Navigation

  • Public gallery pages now use the standard breadcrumb navigation, matching the rest of the site.

v0.9.0 (2026-06-29)

For readers

  • A reader engagement layer: earn badges, take on challenges and missions, and build a public reader profile with stats and a tier. Keep a wishlist, show off a showcase, and follow an activity feed of what you have been reading.

Community

  • Community rooms now have their own identity (name, banner, and description), and rooms surface the genres they are about so the right people can find them.

v0.8.0 (2026-06-29)

Community

  • Reading clubs are now part of community rooms, one place for every group conversation. Existing clubs and their members, messages, and page notes carry over automatically. Rooms come in a few kinds: open to everyone, or scoped to a project, a studio, or a genre.

v0.7.0 (2026-06-29)

Growth

  • Coupons: issue discount codes (a percentage or a flat amount) scoped to a whole studio, a project, or a single work, with usage limits and expiry.
  • Affiliates: run a referral program. Track who sent a sale and pay them a commission, set as a percentage or a flat amount.

Reading

  • Tightened the previous and next navigation on landing-page assets so it only shows where it makes sense.

v0.6.0 (2026-06-29)

Galleries

  • Galleries now carry a genre, the same as every other kind of work on the platform. A genre badge shows on the gallery page, and galleries surface in the same genre-based discovery as comics and books.

v0.5.0 (2026-06-29)

Reading

  • Every asset now has previous and next navigation, so readers can move through a studio's work without going back to the index each time.

Orders and fulfilment

  • Order lifecycle: buyers can cancel within a short window, every order now carries carrier tracking and an estimated delivery date, and shipping addresses are checked at checkout to cut down on failed deliveries.
  • Print sizes are capped to what the in-house press supports, so every order is printable.

Trust and safety

  • Studios can be suspended and infringing content taken down in response to a valid complaint, with a clear record of why.

v0.4.0 (2026-06-28)

Polish

  • The Chill Player shows a small animated wave under its toggle when minimized, instead of a plain line.
  • Native date and time pickers now follow the theme, so the picker icon is readable on the dark theme instead of black on black.
  • A reading club's chat is now titled by the club name instead of showing "Personal Notes".

v0.3.0 (2026-06-28)

Community

  • Reading clubs work again: creating a club no longer errors, the "Start a club" button is hidden when you are not eligible, and any problem surfaces a clear message instead of failing silently.

Galleries

  • Studio pages now carry a first-class Galleries tab.
  • Gallery cards fall back to the first image as their cover when none is set.
  • Fixed the print price-override field so it reads correctly on the dark theme.

Events

  • The events calendar shows even when there is nothing scheduled yet, and an event time is now optional (date-only events are fine).
  • The platform-wide events calendar paginates and has broader search.

Browse and forms

  • A "Takes commissions" badge on Browse studio cards, so readers can spot creators open for custom work at a glance.
  • When a form shows an error, the offending field is now highlighted in red.

v0.2.0 (2026-06-28)

Studio

  • Events calendar: announce a convention, signing, or live session. Publish it to your public timeline, share it to your connected social accounts, and let followers see what is coming up. Virtual join links stay gated to followers.
  • Galleries and art prints: build a portfolio of standalone art, separate from your comics. Mark any piece sellable as a print and readers can order it through the same checkout, with sizes, paper stocks, and per-size pricing.

Creator tools

  • The assistant can now do more on your behalf: manage question sessions and task cards, generate QR codes, update the changelog, set a reading mode, configure a banner visual novel, and pull reader insights, all from a chat.

v0.1.0 (2026-06-28)

Reading

  • Behind the scenes extras: a comic or zine issue can now carry a bonus reel of process art, deleted and alternate pages, creator commentary, and a post-credits stinger. Subscriber-gated extras stay locked until a reader earns them; post-credits rewards are always shown to anyone who finishes the issue.
  • Vertical scroll reading mode: read an issue as one long, continuous strip, or keep the classic page-by-page flip. Creators set a series default and readers can switch in the reader.
  • Studio page sidebar: a studio's public page now carries a sticky sidebar with the subscription, open question sessions, and series widgets, hiding itself when there is nothing to show.

Studio

  • Commissions storefront: a studio can offer custom work, set a price, slots, and turnaround, take a buyer brief at checkout, collect payment, and deliver the finished file or ship a physical piece with tracking. Buyers manage their orders from their library.
  • Creator reader analytics: a Readers dashboard with view counts, completion rates, and per-series drop-off, counting both signed-in and anonymous audiences.
  • Work board and due dates: a studio-wide work board, card due dates, turning a comment into a task, and workflow conditioning on a project.
  • Editorial calendar: a cross-project timeline with a fourteen-day velocity projection and campaign deadlines.
  • Task blockers: an asset board can now express card-to-card dependencies as an advisory graph.

Community and growth

  • Question sessions (open studio Q and A): readers ask, creators answer, and an open session can be shared to a studio's connected social accounts.
  • Crowdfunding: a series page can carry a campaign rail with a creator backer ledger.
  • Reader depth: fan collections, reading clubs, and per-issue release notes.
  • Global search: search by keyword, genre, and tag across the public catalog, with filter chips on the results page.

Platform

  • Installable app: add FoundryInk to your home screen, with an offline page and an install prompt.
  • Browse spotlight hero: a full-bleed, edge-to-edge spotlight at the top of Browse, pageable by mouse or trackpad gesture.
  • Account-wide reading and playback preferences, plus a cameo opt-out.
  • The Chill Player: a license-free, pinnable background music player across the public site and the studio, with an admin music console to manage the catalog.
  • Cameos: a project can author a troupe of collectible cameos with an optional splash overlay.

Foundations

The platform creators build on every day:

  • Studios, projects, and issues, with a full publishing flow and a reader that serves comics, books, slideshows, comic strips, presentations, games, visual novels, download packs, and merch.
  • Muse and the Codex: the assistant layer that helps import existing work, maintain a story Codex, and keep character notes in sync.
  • The in-house print shop: order-ready proofs, a printer sign-off step, and print-on-demand, with self-fulfilment for creators who ship their own stock.
  • Sales, tips, subscriptions, and payouts, plus creator approval and account security with new-device alerts and sign-in history.